Shivering Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'2" and muscular, this northern man wears tight fitting clothing which further accentuates his frame. He wears a broad hat to hide his balding. His blue eyes are passionate and lively.
Personality: His tongue was cut out and he uses sign language. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the north to a Junk Dealer, Shivering learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break.
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Poor, Adventurer, Job. Occupation: Junk Dealer
Voice: Indian accent
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 8000 cp.
Ugarth Oakes, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a robe, a symbol of the four houses of cards around his neck, and a quarterstaff on his belt. He keeps his long golden hair kept up in a rat tail. His thin eyebrows rest above his beady brown eyes.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is a ruthless business man, a trait he acquired from his father.
History: Ugarth hails from a village terrorized by brigands. In his 11th year, his parents were killed by a brigands raid, leaving Ugarth alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Someone believes him a fraud; and retire the richest man in the east
Ideals: Fighting, Athletic, Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Fletcher
Voice: Creaky witch voice
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Good (CR 9)
Armor Class 9
Hit Points 19 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 11 (+0) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dain Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears a weathered and beat up set of banded mail beneath an oversized red coat. He is tall, broad shouldered and powerfully built. He has wavy blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Merchant father left him crippled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dain fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and doesn't want to be a laborer and was forced into it by his family
Ideals: Justice, Fighting. Flaws: Disease, Insomniac. Occupation: Laborer
Voice: Slow speaker
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Sylvan, Orc
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +5
Possessions: 100 pp. 1 Healer’s kit.
Medrash Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a grey cloak and cross-gartered yellow stockings. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a cross on it. His crest is rusty and curly. He wears a mask on his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: He is greedy; and to pay off his debts
Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, Debt, Rich. Occupation: Performer
Voice: Italian accent
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 100 sp. A pair of silk slippers encrusted with tiny pearls. (160 gp).
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