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Nelkin Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'3" and dresses well, typically a more casual-formal manner. His black hair and beard is wavy and long. His hazel eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Further he is a bit of a stoner and is frequently out of it.

History: Sold as a small child to a necromancer, Nelkin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Antagonistic, Addict. Bonds: Attractive, Mentor, Slave. Occupation: Junk Dealer

Voice: Speaks like tongue is numb

Attributes [hide]

Nelkin Cherrycheeks, Male Halfling Ranger 1
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Fonkin Beren, Male Gnome [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His red hair is long and unkept. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He never swears and excessively uses polite adverbs when speaking. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of eastern immigrants he idolized his father. Fonkin was born on a far eastern desert where he grew up under the tutelage of his father, an expert Barber. He left for the east, certain he would find work there.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Optimist. Flaws: Ugly, Addict, Fearful. Bonds: Immigrant. Occupation: Barber

Voice: Slow speaker

Attributes [hide]

Fonkin Beren, Male Gnome Sorcerer 14
Small (3'3") Gnome, Lawful Good (CR 14)
Armor Class 13
Hit Points 74 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666

Possessions: 4000 gp. Gold and topaz bottle stopper cork (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Solid gold idol (1200 gp). Fire opal pendant on a fine gold chain (1500 gp). An abacus with copper, silver and gold markers (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Solid gold idol (1200 gp). A roughly beaten golden orb (60 gp). Old masterpiece painting (1500 gp). Large well-done wool tapestry (100 gp). A delicate silver chain set with a tourmaline (100 gp).


Social Check DCs


Raymond Graham, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His silver hair is slicked back into a classic pompadour. His half smiles and amber eyes are beguiling and draw you in.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His father raised him in a mountain cabin. When Raymond reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Opinionated, Entrepeneur. Bonds: Attractive, Nature, Military. Occupation: Sailor

Voice: Jamaican accent

Attributes [hide]

Raymond Graham, Male Human Warlock 1
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)16 (+3) 11 (+0)8 (-1)
Skills History +5, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Goblin, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: Red spinel (70 gp).


Social Check DCs


Delebean Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his scimitar. He wears his hair in dreadlocks. His face is scarred and worn.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Delebean is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and regain custody of his daughter

Flaws: Ugly, Disease, Insomniac. Bonds: Family. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Delebean Daergel, Male Gnome Expert 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)15 (+2) 15 (+2)15 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Druidic, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs

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