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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Adelard Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a card on it. His hair is golden and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great joy in being the best Unemployed in town.

History: Adelard hails from a village terrorized by illithids. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is wracked by social anxiety; and many illithids want him driven away

Flaws: Shy, Fearful. Bonds: Job, Enemies, Rich. Occupation: Unemployed

Voice: Speaks with squeezed throat

Attributes [hide]

Adelard Everleigh, Male Human Aristocrat 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Raam Grief, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His purple hair is singed and shortened. His eyes are red and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. He enjoys reading and quiet.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Logical. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Fisher

Voice: High pitched and raspy

Attributes [hide]

Raam Grief, Male Tiefling Fighter 7
Medium (5'5") Tiefling, Neutral Good (CR 7)
Armor Class 12
Hit Points 56 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)15 (+2) 17 (+3)20 (+5)
Skills Arcana +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 2000 sp. Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adran Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has black hair. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. Adran enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Adran was born with his father's beautiful face. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Flaws: Addict, Hedonist. Bonds: Adventurer, Attractive. Occupation: Scribe

Voice: Sighs a lot, exhausted

Attributes [hide]

Adran Firahel, Male Half-Elf Barbarian 12
Medium (5'7") Half-Elf, Lawful Evil (CR 12)
Armor Class 9
Hit Points 82 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)18 (+4) 11 (+0)14 (+2)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Druidic, Ignan, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His orange fur is still thick. He tend to wears goggles to shield his eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.

History: Sun was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Tabaxi compassion; and to be a glassblower again

Flaws: Terse, Racist. Bonds: Adventurer, Attractive, Job. Occupation: Barber

Voice: Smoker's lung

Attributes [hide]

Sun Wind, Male Tabaxi Barbarian 3
Medium (5'0") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 10 (+0)15 (+2)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 10
Languages Common, Celestial, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Alexandrite (800 gp).


Social Check DCs

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