Halimath Crosis, Male Half-Elf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Farmer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well; and regain custody of his son
Ideals: Opinionated. Flaws: Insomniac. Bonds: Attractive, Family, Mentor. Occupation: Sculptor
Voice: Russian accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Gnome, Undercommon, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Masterwork studded leather.
Robert Barlow, Male Human [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair is lengthy and is close to two feet long. His eyes are likewise green.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants his loneliness to end; and he is currently in port desperately looking for someone to get him out
Ideals: Justice, Optimist. Bonds: Attractive, Slave, Has a crush. Occupation: Stylist
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 17 (+3) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 2000 cp.
Nadarr Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his bastard sword. He keeps his red crest in a pixie cut. His otherwise smooth face is marked with small tiny scars.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Around other people he will do his best to conceal his emotions and appear jolly.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. After a long history of fighting, Nadarr and his spouse have recently divorced.
Motivation: To unite with his sister; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Family. Occupation: Sculptor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 58 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +5
Possessions: 1000 gp. Sardonyx (80 gp). Red spinel (120 gp). Deep blue spinel (1000 gp).
Three In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has styled his yellow fur well, parting it to the right. His eyes are likewise yellow.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. The war was a terrible time for him, and Three does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Three was left his mother's suit of armor and trained in its use and care. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Mundane, Depressed. Bonds: Has a crush, Military, Religious. Occupation: Marshal
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Common Ranged Weapon.
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