Fallond Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is cut short with large spiked bangs in the front. His ears are large.
Personality: Aggressive, abrasive, and angry, Fallond embodies much of what other species detest in the Dwarves. He is able to make almost anything out of random pieces of junk.
History: Fallond was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Fallond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted necromantic powers by his dying sister.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Carter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.
Cask Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tight fitting clothing which further accentuates his frame. His fur is short and beige. He has a dull look in his green eyes.
Personality: This man loves writing and to teach people writing more than just about anything. He plays an instrument quite well.
History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his writing dream.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Artistic, Fighting. Bonds: Attractive, Military, Enemies. Occupation: Carpenter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 88 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 18 (+4) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 290 pp. Rich purple corundum (700 gp). Sardonyx (20 gp). Chrysoprase (20 gp). Hematite (8 gp). Deep green spinel (130 gp). Iolite (20 gp). 1 Minor magic item.
John Sibilans, Male Half-Elf [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a card on it. He has a very tight haircut. His gray eyes are passionate and lively.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the north, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes; and he is greedy
Ideals: Justice, Impeccable. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Performer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Druidic, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Cressel Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He likes to wear pastel tank tops with violet pants. His whole body is exceptionally muscular. His silver hair is smooth and relatively long. His silver eyes lackadaisically let the world flow into them.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Sold as a small child to a brothel owner, Cressel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered north to less war torn lands. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their son. He worked as a Barber, and he later adopted a second son.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Ideals: Artistic. Flaws: PTSD. Bonds: Immigrant, Family, Mentor. Occupation: Barber
Voice: Sensual and smooth
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 16)
Armor Class 13
Hit Points 88 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +5
Possessions: 1200 pp. Cloth of gold vestments (30 gp). A delicate brass dragon egg (40 gp). Black velvet mask with numerous citrines (30 gp). Silver comb with moonstones (200 gp). Jeweled gold crown (8000 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). Silver chalice with lapis lazuli gems (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
