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NPC Generator

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Advanced [show]


Cory Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a card on it. He has a black handlebar mustache and slicked back black hair. He tend to wears goggles to shield his eyes.

Personality: Cory is depressed about a lot of things. He tends to be a nihilist. He misses his home and complains about the freezing weather, even in summer.

History: He got into the Barkeep business at a young age. He was taken from his home at a very young age. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His religion dominates his actions; and balancing his hectic life and new barkeep responsibilities is difficult

Flaws: Depressed. Bonds: Attractive, Immigrant, Job, Slave, Religious. Occupation: Barkeep

Voice: Squeaky

Attributes [hide]

Cory Firahel, Male Half-Elf Warlock 4
Medium (4'11") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)17 (+3) 11 (+0)9 (-1)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Halfling, Aquan, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: Rhodochrosite (6 gp). Deep blue spinel (1000 gp). 1 Minor magic item.


Social Check DCs


Trail Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His whole body is exceptionally muscular. His red fur is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He desires power and/or immortality.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Nature. Occupation: Layabout

Voice: Voice breaks

Attributes [hide]

Trail Thunder, Male Tabaxi Wizard 1
Medium (6'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 10 (+0)12 (+1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 500 sp. Golden pearl (40 gp). 1 Everburning torch.


Social Check DCs


Gnarsh Fidget, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. His long black hair reaches down to his waist. His face is covered beneath a completely black helmet.

Personality: He is business-like. He takes instructions and follows them to the letter. He invites people to come help in his community garden.

History: Sold as a small child to a slaver, Gnarsh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Adventurer.

Motivation: A deep hatred of dire rats; and many dire rats want him driven away

Ideals: Professionalism, Philantrophist. Bonds: Mentor, Job, Enemies. Occupation: Adventurer

Voice: Jittery and nervous

Attributes [hide]

Gnarsh Fidget, Male Half-Orc Wizard 1
Medium (5'10") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 8 (-1)12 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 140 gp. Carnelian (20 gp). 1 Good lock.


Social Check DCs


Mantus Horror, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a flattop hair cut. His fierce gold eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Persistence, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Junk Dealer

Voice: Speaks with lips pursed

Attributes [hide]

Mantus Horror, Male Tiefling Druid 12
Medium (5'2") Tiefling, Chaotic Good (CR 12)
Armor Class 13
Hit Points 99 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)12 (+1) 14 (+2)16 (+3)
Skills Acrobatics +7, Animal Handling +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 3000 gp. Peridot (20 gp). Alexandrite (500 gp).


Social Check DCs

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