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NPC Generator

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Advanced [show]


Joser Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. He wears a small hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and he feels threatened by others

Ideals: Optimist. Flaws: Fearful, Ugly. Bonds: Poor, Job. Occupation: Junk Dealer

Voice: Jamaican accent

Attributes [hide]

Joser Copperkettle, Male Halfling Ranger 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 16
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)20 (+5) 14 (+2)14 (+2) 14 (+2)16 (+3)
Skills Acrobatics +7, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 cp.


Social Check DCs


Bhevek Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a black shirt with thin violet vertical stripes and green pants. He has a penchant for wearing a ring with an oversized emerald on his right hand. His brown hair and beard is wavy and long. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born at the edge of vast plains. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Nature, Military. Occupation: Cartwright

Voice: Pronounces O like U

Attributes [hide]

Bhevek Honeypot, Male Halfling Wizard 8
Small (3'0") Halfling, Neutral Good (CR 8)
Armor Class 13
Hit Points 15 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)9 (-1) 12 (+1)14 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Jebeddo Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has no hair. His green unseeing eyes seem to look past you.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is harsh and unforgiving.

History: He was born on a small isolated farm. After coming to the age of reason, Jebeddo took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Disease, Antagonistic. Bonds: Nature. Occupation: Butcher

Voice: Creaky witch voice

Attributes [hide]

Jebeddo Albaratie, Male Gnome Rogue 3
Small (3'2") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)8 (-1) 12 (+1)15 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp. Brass mug with jade inlays (200 gp).


Social Check DCs


Zook Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many red ritualistic tattoos. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is red and curly. His brown unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the north. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born in the north to a Jeweler, Zook learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Pacifist. Flaws: Disease. Bonds: Poor, Immigrant, Job. Occupation: Jeweler

Voice: Soothing and warm

Attributes [hide]

Zook Daergel, Male Gnome Adept 2
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)14 (+2) 12 (+1)15 (+2)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 gp. 1 Simple lock.


Social Check DCs

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