Heian Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of halberds on his belt, each one with a emerald on the hilt. His hair is always cut to a buzz. His skin is flawless and his green eyes scan people very quickly.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a ruthless business man, a trait he acquired from his father.
History: Heian was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heian fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To unite with his sister.
Ideals: Fighting, Justice, Entrepeneur. Bonds: Attractive, Family. Occupation: Herbalist
Voice: American accent
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 sp. Deep green spinel (150 gp). 3 Holy water.
Vondal Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear pastel clothing when he does not wear armor. He wears his auburn hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a island tribe. There was a wharf not far from home where he often wandered off to fish. He then took over the family business and is one of the better Laborer for hire.
Motivation: Balancing his hectic life and new Laborer responsibilities is difficult.
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Military, Nature, Job. Occupation: Laborer
Voice: Rolls R's
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 18 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Orc, Ignan, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 270 gp.
Oriax Glory, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Oriax wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... Flattery will make him almost putty in your hands.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He wants revenge against gnolls.
Ideals: Disciplined. Flaws: Selfish. Bonds: Poor, Religious, Enemies. Occupation: Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'10") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 22 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 160 gp.
Art Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears baggy green pantaloons and a blue scarf, he is not a threatening figure. He keeps his long lavender fur kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Art wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born at the edge of vast desert. Art liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Disciplined, Justice. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Slave Trader
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 19)
Armor Class 12
Hit Points 126 (19d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 5d8+2, Ranged +8 / 5d8+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 |
Possessions: 1700 pp. Tiger eye turquoise (12 gp). Alexandrite (400 gp). Black star sapphire (1600 gp). Aquamarine (400 gp). Jade (70 gp). Golden yellow topaz (400 gp). Obsidian (12 gp). Moss agate (12 gp). Deep green spinel (70 gp). Violet garnet (400 gp). Tiger eye turquoise (12 gp). Aquamarine (400 gp). Black star sapphire (1600 gp). Tiger eye turquoise (12 gp). 1 Medium magic item.
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