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NPC Generator

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Advanced [show]


Kipper Ningel, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Sold as a small child to a necromancer, Kipper was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family, Mentor. Occupation: Shepherd

Voice: High pitched, excited

Attributes [hide]

Kipper Ningel, Male Gnome Bard 14
Small (3'2") Gnome, Neutral Good (CR 14)
Armor Class 15
Hit Points 78 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 14 (+2)16 (+3) 12 (+1)15 (+2)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Goblin, Sylvan, Celestial
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164333310

Possessions: 1000 gp. Peridot (30 gp). Jasper (30 gp). Sard (30 gp). Violet garnet (900 gp). Black opal (1100 gp). Hematite (13 gp). Deep green spinel (110 gp). Amethyst (110 gp). Rose (30 gp). Sard (30 gp). 1 Medium magic item.


Social Check DCs


Gerard Copeland, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears bulky green painted plate armor. His chestnut hair is unkempt and raggedy. His green eyes have a joyful gleam in them most of the time.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A true patriot, Gerard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly. Bonds: Poor, Job, Military, Religious. Occupation: Navigator

Voice: Scratchy, weak

Attributes [hide]

Gerard Copeland, Male Human Barbarian 11
Medium (6'0") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 81 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Athletics +6, Survival +6
Senses Passive Perception 12
Languages Common, Undercommon, Gnome
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +6

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a simple brown robe with black stripes complete with hood. He carries with him a set of bows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears a broad hat to cover his moderate length blonde hair. His face is covered beneath a completely black helmet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is frequently practicing swordplay.

History: He was born several months after his father was called into army service. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Sensitive, Fearful. Bonds: Military. Occupation: Spy

Voice: Dutch accent

Attributes [hide]

Orsik Graybeard, Male Dwarf Wizard 10
Medium (4'5") Dwarf, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 56 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 17 (+3)12 (+1) 15 (+2)13 (+1)
Skills Athletics +8, Medicine +6
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +8 / 3d6+4, Ranged +3 / 3d6-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 1100 gp.


Social Check DCs


Seven Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a red cloak and cross-gartered black stockings. His orange fur is braided into rings. His face is covered beneath a completely black helmet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Painter

Voice: Stutters

Attributes [hide]

Seven Of Ebony, Male Tabaxi Aristocrat 6
Medium (5'6") Tabaxi, Chaotic Good (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)15 (+2) 16 (+3)17 (+3)
Skills Arcana +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 4000 sp.


Social Check DCs

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