Bertram Byron, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.
Personality: He is a Painter first and foremost. He believes firmly that knowledge should be universal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Painter.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Athletic. Bonds: Job, Military, Mentor. Occupation: Painter
Voice: French accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 50 gp. 1 Masterwork Thieves’ tools.
Frouse Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear flannel. His auburn hair is kept up in a ponytail inside a Stetson hat. He has brown eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. During his travels, Frouse and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Frouse discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Frouse fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To reunite with his old friends.
Flaws: Shy, Disease, PTSD. Bonds: Attractive, Adventurer. Occupation: Brewer
Voice: Booming voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 82 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.
Warryn Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his green robe and has his club always slung over his shoulder. His golden hair is knotted and matted. His eyes are blue.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The war was a terrible time for him, and Warryn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Warryn was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.
Ideals: Fighting, Justice. Flaws: Depressed. Bonds: Military, Job. Occupation: Jeweler
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 11)
Armor Class 13
Hit Points 64 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 800 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). A delicate brass dragon egg (80 gp). A delicate silver chain set with a tourmaline (80 gp). Gold and topaz bottle stopper cork (1800 gp). Solid gold idol (500 gp). 1 Minor magic item. 1 Minor magic item.
Ur-Edin Acton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a brown vest and prefers violet and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is knotted and matted. He has several tiny emerald earrings on each ear.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a small toy that he constantly fidgets with.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Joker. Flaws: Ugly, Addict. Bonds: Rich, Mentor. Occupation: Interpreter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Evil (CR 10)
Armor Class 11
Hit Points 75 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 110 pp. A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Embroidered and bejeweled glove (4000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Solid gold idol (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!
