Kairon Fate, Male Tiefling [Permalink]
Personal [hide]
Description: 5'1" and muscular, this northern man likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is greying and his face has many wrinkles. He has black eyes.
Personality: His tongue was cut out and he uses sign language. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. Kairon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends.
Ideals: Athletic. Flaws: Disease, Antagonistic. Bonds: Rich, Adventurer. Occupation: Miller
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 47 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 700 gp. Tiger eye turquoise (9 gp). Rhodochrosite (9 gp). Obsidian (9 gp). 1 Minor magic item.
Ozyman Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He wears a violet vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his violet boots flare out at the collars. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is short and red. His ears are large.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Ozyman was raised in a hard working conservative environment. His parents enrolled him in a Rogue school at a young age so that he could practice his arcane talents. He tends to his Engraver job now, and dutifully fulfills any obligations he has.
Motivation: A deep hatred of orcs; and to be a guard again
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Engraver
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 16
Hit Points 36 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 21 (+5) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +8 / 2d6+5, Grapple +5
Possessions: 6000 sp.
Wiggens Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'8" has a big stupid grin on his face most of the time. He wears a green wide-brimmed hat and green clothes. He has wavy auburn hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is afraid of women and trembles around them
History: Born to a pair of adventurers, Wiggens grew up listening to his father's many stories. Wiggens was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wiggens decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To get a good night's sleep; and he's looking for his big break
Ideals: Optimist. Flaws: Shy, Insomniac. Bonds: Adventurer, Criminal record. Occupation: Shoemaker
Voice: Posh accent
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Sapply Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears a pastel armored body suit, with a simple blue line shooting up and back down. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His face is scarred and worn.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Flaws: Ugly, Fearful. Bonds: Family, Immigrant. Occupation: Detective
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 14)
Armor Class 13
Hit Points 100 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 19 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Ignan, Halfling
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 0 | 2 | 1 | 1 | 0 |
Possessions: 1200 pp. Alexandrite (500 gp). Alexandrite (500 gp). Moss agate (10 gp). Amber (110 gp). Amber (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!
