Heian Dulmage, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'10" western man, he very much looks the part of a Ploughman. His hair is short and auburn. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is calm most of the time but flees social interaction. Energy wise he seems alert and responsive.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and expand his business
Ideals: Professionalism, Gifted. Flaws: Addict, Shy. Bonds: Job. Occupation: Ploughman
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 25 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 46000 sp. Blue quartz (14 gp). Smoky quartz (80 gp). Blue quartz (14 gp). Obsidian (14 gp).
Ar-Karo Shelley, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. He is bald on top and has large auburn tufts of hair around his ears. He has a dull look in his green eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Energy wise he seems alert and responsive.
History: He got into the Merchant business at a young age. Ar-Karo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Merchant for the past few years.
Motivation: To prove his worth to the world; and he is unsatisfied with his job
Ideals: Professionalism. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job, Nature. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Good (CR 6)
Armor Class 11
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +6
Possessions: 8000 sp. Black pearl (500 gp). Sardonyx (60 gp). 1 Minor magic item.
Great In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears silk and lounges about seductively. His beige fur is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. Great enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His parents moved while he was still in utero so he is the first generation to be born here. Great was born on a far northern plains where he grew up under the tutelage of his mother, an expert Barber. He left for the north, certain he would find work there.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Racist, Hedonist. Bonds: Attractive, Immigrant. Occupation: Barber
Voice: Booming voice
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Argran Clayton, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who is perpetually draped in fineries, but all of this concealed by his earthly robes., he is not a threatening figure. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He takes great joy in being the best Map Maker in town.
History: He was born into a rich family. His father was a soldier and died while he was still young. Argran was left his father's suit of armor and trained in its use and care. He has achieved small success as a Map Maker.
Motivation: Further expansion of business; and money/treasure
Ideals: Joker. Bonds: Attractive, Job, Rich, Military. Occupation: Map Maker
Voice: Scratchy, weak
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Good (CR 6)
Armor Class 11
Hit Points 31 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 8000 sp.
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