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NPC Generator

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Advanced [show]


Rurik Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His tied-back hair is white. His amber unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Rurik will drive conversation. He has all his life been fascinated with writing.

History: Sold as a small child to a necromancer, Rurik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Fortune-teller father left him crippled. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Artistic. Flaws: Disease. Bonds: Mentor, Adventurer. Occupation: Fletcher

Voice: Sighs a lot, exhausted

Attributes [hide]

Rurik Graybeard, Male Dwarf Wizard 8
Medium (4'2") Dwarf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 45 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)10 (+0) 11 (+0)9 (-1)
Skills Deception +2, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 700 gp.


Social Check DCs


Bertram Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He has the majority of his body covered in plate, marred by sweets. His brown hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He is a bit of a xeno-phobe, disliking non-Halflings.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane, Racist. Bonds: Rich. Occupation: Assassin

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Leagallow, Male Halfling Fighter 3
Small (3'4") Halfling, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 33 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 18 (+4)11 (+0) 14 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 sp.


Social Check DCs


Dalgal Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a green and black handkerchief worn on his right side. His long silver hair reaches down to his waist. He is very pretty but has cold, dead eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mason arts, while his mother instructed him in etiquette, music and courtly manner. His first spouse was a Bowyer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wants a kiss; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Rich, Family, Has a crush. Occupation: Mason

Voice: Indian accent

Attributes [hide]

Dalgal Strakeln, Male Dwarf Monk 12
Medium (4'1") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 106 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)11 (+0) 12 (+1)12 (+1)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4

Possessions: 3000 gp. Alexandrite (900 gp). Coral (40 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Roge Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. His golden hair and beard is wavy and long. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a necromancer, Roge was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Roge was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Roge decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To get a good night's sleep; and he has decided he is irredeemable

Flaws: Antagonistic, Insomniac. Bonds: Attractive, Mentor, Criminal record. Occupation: Bricklayer

Voice: Scottish accent

Attributes [hide]

Roge Stoutman, Male Halfling Warrior 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)8 (-1) 15 (+2)12 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp. Red spinel (90 gp).


Social Check DCs

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