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NPC Generator

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Advanced [show]


Balam Strength, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a faded coat and loose pants complete with feathered hat. His red hair is slicked back into a classic pompadour. His eyes are white and catlike.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. As long as the job gets done he does not care how it got done.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he has money and likes to spend it

Ideals: Justice, Professionalism. Bonds: Immigrant, Job, Rich. Occupation: Animal Trainer

Voice: Stutters

Attributes [hide]

Balam Strength, Male Tiefling Aristocrat 8
Medium (5'0") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)11 (+0) 11 (+0)14 (+2)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: Hematite (16 gp). 1 Minor magic item.


Social Check DCs


Thoradin Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a black shirt with thin tan vertical stripes and pastel pants. He wears his golden hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Thoradin lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Justice. Flaws: Ugly. Bonds: Family, Criminal record, Poor. Occupation: Courier

Voice: Posh accent

Attributes [hide]

Thoradin Lutgehr, Male Dwarf Commoner 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)10 (+0) 14 (+2)14 (+2)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 230 gp. 1 Good lock.


Social Check DCs


Aramil Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing the road beaten gear of a warrior. His red hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Always inclined to offer people food he seems plenty friendly. He is a very good compulsive liar and kleptomaniac.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by orcs. Aramil was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Criminal record, Religious, Enemies. Occupation: Servant

Voice: Dark and ominous

Attributes [hide]

Aramil Qualanthri, Male Elf Warlock 3
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 9 (-1)14 (+2) 9 (-1)9 (-1)
Skills Medicine +1, Performance +1
Senses Passive Perception 9
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Ishgha Weld, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'8" and wears a yellow wide-brimmed hat and yellow clothes. He is bald on top and has large brown tufts of hair around his ears. His eyes are gray and beady.

Personality: Ishgha is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also has developed a complete distrust of the Sage profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Ishgha was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Ishgha's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Fletcher.

Motivation: He's repulsed by the PC.

Ideals: Extrovert. Flaws: Ugly, Disease, Antagonistic. Bonds: Job. Occupation: Fletcher

Voice: High pitched, excited

Attributes [hide]

Ishgha Weld, Male Half-Orc Barbarian 5
Medium (6'8") Half-Orc, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 53 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 16 (+3)14 (+2) 18 (+4)13 (+1)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 14
Languages Common, Orc, Gnome, Elven
Attacks Melee +8 / 2d4+5, Ranged +5 / 2d4+2, Grapple +5

Possessions: 800 gp. Sardonyx (20 gp). Freshwater pearl (8 gp). Alexandrite (200 gp).


Social Check DCs

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