Medrash Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. His crest is rusty, silky, and of moderate length. His eyes are a pleasant gold.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is an amazing painter.
History: Born to a Bookbinder, his father struggled to pay the bills. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Medrash fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Joker, Gifted. Bonds: Attractive, Poor. Occupation: Servant
Voice: Sleepy voice
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 4)
Armor Class 12
Hit Points 46 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 19 (+4) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Beast In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. His lavender fur is singed and shortened. He wears an eyepatch.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with finding treasure.
History: He was born a particularly ugly child, much to the horror of his parents. His family was turned out during the war. He and his family wandered west to less war torn lands. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and further expansion of business
Flaws: Ugly, Antagonistic, PTSD. Bonds: Adventurer, Criminal record, Job. Occupation: Map Maker
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 18 (+4) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
Possessions: 100 gp. 1 Minor magic item.
Orsik Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. He keeps his long blonde hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Sold as a small child to a brothel owner, Orsik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Adventurer. Occupation: Stylist
Voice: Hollow voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 280 gp.
Aura Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a simple green robe with black stripes complete with hood. He keeps his long white fur kept up in a rat tail. His amber eyes are passionate and lively.
Personality: He is business-like. He takes instructions and follows them to the letter. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Aura was born in the west. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: He is greedy.
Ideals: Athletic, Professionalism, Persistence. Bonds: Rich, Family. Occupation: Bounty Hunter
Voice: Slurs words
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 10000 cp. Amber (150 gp). Violet garnet (1000 gp). Violet garnet (1000 gp). Deep blue spinel (1000 gp). 1 Half-Plate. 1 Masterwork studded leather.
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