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Aramil McLeod, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat. He is bristling with hidden weapons, mostly axes and quarterstaffs. He keeps his brown hair in a pixie cut. This green eyed northerner is not easily forgotten.

Personality: While he acts the brute, he is far gentler than he would appear. He is lazy and tries to find solutions quickly.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aramil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Lazy. Bonds: Criminal record, Immigrant. Occupation: Baker

Voice: Voice breaks

Attributes [hide]

Aramil McLeod, Male Half-Elf Commoner 15
Medium (5'11") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 43 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)13 (+1) 11 (+0)16 (+3)
Skills Performance +8, Persuasion +8
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3

Possessions: 6000 gp. Malachite (15 gp). Black pearl (1200 gp). Deep green spinel (100 gp). Rose (30 gp). Jasper (30 gp). Moss agate (15 gp). Amethyst (100 gp). Moss agate (15 gp). Rock crystal (30 gp). Rock crystal (30 gp). Carnelian (30 gp). Alexandrite (1200 gp). Hematite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thorpe Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses like a well dressed Roofer does. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He is overprotective of those who hire his services. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thorpe is combative with any and all who dare try his patience in the slightest.

History: He was born several months after his father was called into army service. A few years later when the north was not economically sound they moved to his current location. He has set out to sabotage the competition.

Motivation: Expand his business; and he wants nothing more than to rejoin the army

Ideals: Justice. Bonds: Job, Guardian, Military, Immigrant. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Thorpe Hogcollar, Male Halfling Sorcerer 1
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)17 (+3) 12 (+1)14 (+2)
Skills Intimidation +4, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Terran, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 130 gp. 1 Chain shirt.


Social Check DCs


Ahrim Failure, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear pastel clothing when he does not wear armor. He has styled his blue hair well, parting it to the right. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He misses his home and complains about the freezing weather, even in summer.

History: Ahrim was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Persistence, Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Shepherd

Voice: Stutters

Attributes [hide]

Ahrim Failure, Male Tiefling Monk 6
Medium (5'3") Tiefling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)14 (+2) 14 (+2)18 (+4)
Skills History +5
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 4000 sp. Eye agate (12 gp). Obsidian (12 gp). Rose (30 gp). 1 Minor magic item.


Social Check DCs


Great Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants, and carries bastard swords. His fur is short and black. His fair skin shows little sign of his aristocratic breeding.

Personality: Confrontational and typically high on some drug or another. He is a logical person and will generally grow upset if things defy logic and science.

History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Addict. Bonds: Attractive, Military. Occupation: Cook

Voice: Spanish accent

Attributes [hide]

Great Thunder, Male Tabaxi Warlock 4
Medium (6'10") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)16 (+3) 11 (+0)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Celestial, Dwarven, Elven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 45000 sp.


Social Check DCs

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