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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Krimmon Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His black hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: Stoic and calm, he prefers to meditate than take action. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a wizard, Krimmon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He left for the west, certain he would find work there.

Motivation: He desires power and/or immortality; and further expansion of business

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Mentor, Immigrant. Occupation: Mercenary

Voice: Middle-eastern accent

Attributes [hide]

Krimmon Swiftwhistle, Male Halfling Expert 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 39 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)8 (-1) 16 (+3)14 (+2)
Skills Arcana +2, Religion +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His hair, while still mostly blonde, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Balimaar is depressed about a lot of things. He tends to be a nihilist. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a Sculptor, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: He loathes his own lifestyle.

Ideals: Philantrophist. Flaws: Insomniac, Depressed. Bonds: Attractive, Poor. Occupation: Apothecary

Voice: Tuts and clicks tongue

Attributes [hide]

Balimaar Gracey, Male Half-Elf Warrior 6
Medium (5'7") Half-Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 67 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)12 (+1) 13 (+1)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Graham, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing the road beaten gear of a warrior. He is an epitome of beauty. His white hair is cut short. His eyes are hazel and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south his family was never financially stable. In his 17th year, his parents were killed by a dire rats raid, leaving Geoffrey alone in the world. After a stint in an orphanage, he was adopted. He struck the Fortune-teller job and began his own company from there.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Extrovert. Bonds: Attractive, Job, Poor, Enemies. Occupation: Fortune-teller

Voice: Indian accent

Attributes [hide]

Geoffrey Graham, Male Human Wizard 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Frug Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His whole body is exceptionally muscular. His tied-back hair is golden. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a pair of adventurers, Frug grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's since become an addict/alcoholic.

Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk

Ideals: Entrepeneur. Flaws: Insane, Addict. Bonds: Immigrant, Attractive, Adventurer. Occupation: Stableman

Voice: German accent

Attributes [hide]

Frug Gimlen, Male Gnome Aristocrat 3
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills Nature +3, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs

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