Jabbie Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'4". He wears tattered old clothes, and his gloved hand is found clutching a shortbow. He wears his brown hair up in a very large beehive style do. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He is a ruthless business man, a trait he acquired from his mother.
History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Gnomish compassion; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Ugly, Racist, Mundane. Bonds: Rich. Occupation: Shoemaker
Voice: Australian accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 10000 sp.
Koeth Elsing, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a grey tunic with blue highlights, and long brown pants that bunch up around his shoes, and is pretty ugly. He has a long blonde beard with little hanging trinkets. His eyes are a pleasant gray.
Personality: Koeth hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born a particularly ugly child, much to the horror of his parents. He was taken as a slave by a traveling circus and forced to perform He tends to his Jeweler job now, and dutifully fulfills any obligations he has.
Motivation: He doesn't get along with people that don't share his tastes; and to be a sailor again
Ideals: Artistic, Impeccable. Flaws: Ugly. Bonds: Family, Slave, Job. Occupation: Jeweler
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1 Masterwork Uncommon Weapon.
Trey Garfield, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is long and golden with streaks of brown, and is pulled back with small red clips. His beard is brown, braided, and well cared for. He has several tiny opal earrings on each ear.
Personality: Trey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Rich, Immigrant. Occupation: Merchant
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
Possessions: 80 gp.
Wymar Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a robe, a symbol of the four houses of cards around his neck, and a halberd on his belt. His clothes are grease stained in places. He has a red handlebar mustache and slicked back red hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Wymar wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He misses his home and complains about the freezing weather, even in summer.
History: He was born to loving parents in a slum to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined. Flaws: Addict. Bonds: Poor, Immigrant. Occupation: Marshal
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 42 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +5
Possessions: 3000 sp. Eye agate (6 gp). Carnelian (50 gp). Malachite (6 gp). Jade (40 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
