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NPC Generator

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Advanced [show]


Fargrim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a fancy pastel suit. His whole body is exceptionally muscular. His chestnut hair is cut short. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Fargrim embodies much of what other species detest in the Dwarves. He takes great joy in being the best Cartwright in town.

History: He was raised by priests from a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Cartwright like his mother before him.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job, Religious, Mentor. Occupation: Cartwright

Voice: Sleepy voice

Attributes [hide]

Fargrim Bloodkith, Male Dwarf Adept 8
Medium (3'11") Dwarf, Neutral Good (CR 8)
Armor Class 13
Hit Points 41 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 10 (+0)11 (+0)
Skills Athletics +4, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1600 gp. Silver chalice with lapis lazuli gems (40 gp). Gold and topaz bottle stopper cork (500 gp).


Social Check DCs


Radomir Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man is generally well dressed albeit a few years behind the times. His chestnut hair is kept up in a ponytail inside a broad hat. His amber eyes are slightly larger than normal.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His father raised him in a mountain cabin. His necromantic abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Family, Nature. Occupation: Spice Merchant

Voice: Nasally tone

Attributes [hide]

Radomir Whispermouse, Male Halfling Rogue 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)14 (+2) 11 (+0)16 (+3)
Skills Athletics +2, Performance +6
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +6

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uraim Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a tan shirt with thin black vertical stripes and yellow pants. His chestnut hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A true patriot, Uraim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying brother.

Motivation: To end his boredom; and he is content

Ideals: Athletic, Gifted. Flaws: Ugly, Mundane. Bonds: Military. Occupation: Interpreter

Voice: Loud with bravado

Attributes [hide]

Uraim Rakankrak, Male Dwarf Monk 4
Medium (4'4") Dwarf, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 10 (+0)7 (-2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Amnon Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and brown handkerchief worn on his right side. He is bristling with hidden weapons, mostly tridents and shortspears. He wears his blue hair down. He has several tiny amber earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born blind and as such lacked many opportunities for work. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To find somewhere to settle down; and money/treasure

Flaws: Disease, Mundane. Bonds: Criminal record, Rich, In love, Family. Occupation: Soapmaker

Voice: Mousy voice

Attributes [hide]

Amnon Fluke, Male Tiefling Ranger 7
Medium (6'8") Tiefling, Neutral Evil (CR 7)
Armor Class 10
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)16 (+3) 10 (+0)17 (+3)
Skills Acrobatics +3, Religion +6
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Goblin
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 40 pp. Bloodstone (50 gp). Rock crystal (50 gp).


Social Check DCs

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