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Modean Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple black robe with red stripes complete with hood. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a butterfly on it. His white hair is unkempt and raggedy. His eyes are white and beady.

Personality: He never swears and excessively uses polite adverbs when speaking. He always tries to repair and not replace. It was this mentality that drove him into the Beggar business.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist, Persistence. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Beggar

Voice: Posh accent

Attributes [hide]

Modean Rescue, Male Tiefling Sorcerer 2
Medium (5'4") Tiefling, Lawful Good (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 8 (-1)18 (+4) 13 (+1)19 (+4)
Skills Arcana +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Auran, Sylvan, Draconic, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 200 gp.


Social Check DCs


Lorm Beitz, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is golden and curly. His green eyes are slightly larger than normal.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gifted from a young age, Lorm studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lorm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lorm. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Rich, Criminal record. Occupation: Healer

Voice: Spits and sputters

Attributes [hide]

Lorm Beitz, Male Half-Orc Monk 7
Medium (6'0") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +5
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5

Possessions: 900 gp. Hematite (5 gp). Sard (40 gp).


Social Check DCs


Galinndan Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears violet leather gloves, a violet jacket, and tight pants. He has a brown handlebar mustache and slicked back brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the north his family was never financially stable. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: He is unsatisfied with his job; and to unite with his sister

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Poor, Family, Job. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Galinndan Erenaeth, Male Elf Adept 13
Medium (5'5") Elf, Lawful Evil (CR 13)
Armor Class 11
Hit Points 91 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)20 (+5) 11 (+0)11 (+0)
Skills Arcana +9, Deception +4
Senses Passive Perception 10
Languages Common, Elven, Draconic, Celestial, Auran, Ignan, Giant
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Medium magic item.


Social Check DCs


Corkitron Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is wearing a long, white cloak. His blonde hair is smooth and relatively long. His eyes are brown.

Personality: He is very quiet and rarely speaks above a whisper. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Corkitron grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Regain custody of his son; and to unite with his sister

Ideals: Opinionated. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Shepherd

Voice: Speaks in third person

Attributes [hide]

Corkitron Jamjar, Male Halfling Druid 10
Small (3'0") Halfling, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 36 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)18 (+4) 19 (+4)10 (+0)
Skills Athletics +7, Religion +8
Senses Passive Perception 14
Languages Common, Halfling, Sylvan, Giant, Goblin, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166443320000

Possessions: 140 pp. 1 Minor magic item.


Social Check DCs

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