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NPC Generator

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Advanced [show]


Mehen Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man is well dressed, constantly wearing a pastel suit, blue shirt, and black tie. He has moderate length rusty crest. His eyes are red.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Criminal record, Slave. Occupation: Seamstress

Voice: Stutters

Attributes [hide]

Mehen Qyxpahrgh, Male Dragonborn Fighter 13
Medium (6'1") Dragonborn, Chaotic Neutral (CR 13)
Armor Class 9
Hit Points 62 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)15 (+2) 12 (+1)14 (+2)
Skills Deception +6, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +7 / 4d4+3, Ranged +3 / 4d4-1, Grapple +3

Possessions: 700 pp. Jet (150 gp). Rock crystal (50 gp). White opal (600 gp). Deep blue spinel (1100 gp). Black opal (600 gp). Golden yellow topaz (1100 gp). Peridot (50 gp). 1 Medium magic item.


Social Check DCs


Quarion Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He usually wears his green robe and has his hand crossbow always slung over his shoulder. His blonde hair is still thick. His skin is flawless and his amber eyes scan people very quickly.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. The war was a terrible time for him, and Quarion does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a Herbalist, his mother struggled to pay the bills. Quarion was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Quarion decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He feels kind of lost in life; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Depressed. Bonds: Poor, Attractive, Criminal record, Military. Occupation: Spy

Voice: Low range voice

Attributes [hide]

Quarion Markum, Male Half-Elf Fighter 5
Medium (5'8") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)17 (+3) 14 (+2)15 (+2)
Skills Nature +6, Religion +6
Senses Passive Perception 12
Languages Common, Elven, Aquan, Gnome, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Kerkad Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, tan cloak. His crest is copper, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Energy wise he seems alert and responsive.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Professionalism, Gifted. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Mercenary

Voice: Soft and melodious

Attributes [hide]

Kerkad Jharthraxyn, Male Dragonborn Rogue 4
Medium (6'2") Dragonborn, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 12 (+1)16 (+3) 14 (+2)9 (-1)
Skills Arcana +5, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Gnome, Draconic
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Sindri Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a grey coat with white slacks. He is portly but not overly obese. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He tend to wears goggles to shield his eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a island tribe. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is content

Ideals: Gifted, Artistic. Flaws: Mundane. Bonds: Nature, Debt. Occupation: Spy

Voice: Whispers

Attributes [hide]

Sindri Waggletop, Male Gnome Barbarian 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 40 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 14 (+2)16 (+3)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. 1 Good lock. 1 Hourglass.


Social Check DCs

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