Frederick Garrick, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tight fitting clothing which further accentuates his frame. His golden hair is lengthy. His gray unseeing eyes seem to look past you.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His father raised him in a mountain cabin. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Disciplined, Logical. Flaws: Disease. Bonds: Attractive, Nature, Religious. Occupation: Carter
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: Violet garnet (1200 gp). Citrine (70 gp). Sardonyx (70 gp). Rhodochrosite (6 gp).
Moon In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is renowned for his bright blue suits and hats. His white fur is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Always inclined to offer people food he seems plenty friendly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a criminal king-pin and mafia family His parents enrolled him in a Cleric school at a young age so that he could practice his psionic talents. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: His spouse's relatives view him with great suspicion; and he wants to meet his childhood hero
Ideals: Philantrophist, Gifted. Bonds: Attractive, Family, Criminal record, Adventurer. Occupation: Ploughman
Voice: Can't modulate volume
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 51 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Ignan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 700 gp. Smoky quartz (40 gp). Moonstone (40 gp). Pink pearl (120 gp). Amber (120 gp). Chrysoprase (40 gp). Red garnet (120 gp). 1 Minor magic item. 1 Minor magic item.
Ozyman Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He wears an entirely white suit with red socks and a vest with buckled shoes. His golden hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invites people to come help in his community garden.
History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern; and wants to work out more often
Ideals: Athletic, Philantrophist. Bonds: Attractive, Nature, Job. Occupation: Cartwright
Voice: High pitched and raspy
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 13)
Armor Class 13
Hit Points 66 (13d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Orc
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 2000 gp. Deep green spinel (90 gp). Star rose quartz (20 gp). Zircon (20 gp). Rich purple corundum (1000 gp). Blue star sapphire (1000 gp). Iolite (20 gp). Banded agate (5 gp). Alexandrite (400 gp). Azurite (5 gp). Zircon (20 gp). Banded agate (5 gp). 1 Medium magic item.
Sindri Sympony, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'3" and wears red leather gloves, a red jacket, and tight pants. His golden hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a ruthless business man, a trait he acquired from his father.
History: Born to a Carter, his father struggled to pay the bills. When Sindri reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants nothing more than to rejoin the army; and gnomish compassion
Ideals: Entrepeneur. Flaws: Cynical. Bonds: Poor, Military. Occupation: Scribe
Voice: German accent
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 6)
Armor Class 12
Hit Points 33 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Gnoll, Ignan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: Silver ewer (60 gp). Silver chalice with lapis lazuli gems (170 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Brass mug with jade inlays (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!

