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NPC Generator

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Advanced [show]


Cask Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white fur is braided into rings. He wears a mask on his face.

Personality: Cask speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not trust anyone and sleeps with one eye open.

History: Cask hails from a village terrorized by brigands. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. He hasn't been sleeping well lately.

Motivation: He is greedy; and revenge

Ideals: Impeccable. Flaws: Insomniac. Bonds: Rich, Enemies, Slave. Occupation: Spy

Voice: Low and grunting

Attributes [hide]

Cask Grass, Male Tabaxi Expert 9
Medium (5'4") Tabaxi, True Neutral (CR 9)
Armor Class 13
Hit Points 35 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)16 (+3) 13 (+1)15 (+2)
Skills Athletics +4, Religion +6
Senses Passive Perception 11
Languages Common, Orc, Halfling, Druidic
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +6

Possessions: 1800 gp. Alexandrite (1500 gp).


Social Check DCs


Suhnae Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he is dressed in earthy colors with a brown and red handkerchief worn on his left side, and is pretty ugly. With a patchy white beard and wild white hair. He has gleaming, smiling blue eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He plays an instrument quite well.

History: He was born in a small forest village. He was an athlete and attended two major summer competitions. He never won. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants revenge against goblins

Ideals: Artistic, Athletic. Flaws: Ugly. Bonds: Nature, In love, Enemies. Occupation: Locksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Suhnae Wilmont, Male Half-Elf Paladin 5
Medium (4'10") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Athletics +4, Deception +5
Senses Passive Perception 13
Languages Common, Elven, Giant, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a violet vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his violet boots flare out at the collars. He has a slight overbite and is overall scrawny. He wears a colorful flower in his blonde hair. His brown eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His job bores him to no end. He has decided to make it more interesting.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He has comitted a past crime that haunts him to this day; and he wants to meet his childhood hero

Ideals: Justice, Gifted. Bonds: Attractive, Adventurer, Criminal record. Occupation: Tailor

Voice: Uses sign language

Attributes [hide]

Reynard Quinton, Male Human Wizard 6
Medium (5'4") Human, Lawful Evil (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)16 (+3) 14 (+2)13 (+1)
Skills Arcana +6, Deception +4
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Elven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Euron Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black shirt with thin red vertical stripes and brown pants. He carries with him a set of quarterstaffs, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His brown hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Euron fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Ugly, Greedy, Fearful. Bonds: Poor. Occupation: Banker

Voice: Middle-eastern accent

Attributes [hide]

Euron Tragedy, Male Tiefling Wizard 3
Medium (5'9") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 10 (+0)10 (+0)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Aquan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs

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