Clerebold Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. With a patchy blonde beard and wild blonde hair. He wears crescent spectacles with a black brim.
Personality: Overbrimming with self-confidence, Clerebold isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He comes from a rich eastern family. Like his mother and his brother before him, after school he went straight into learning to become a Sculptor. He has recently gotten a pet goose that steals things from people.
Motivation: He is currently in port desperately looking for someone to get him out; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Bonds: Criminal record, Rich, Job, Slave. Occupation: Sculptor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp. Onyx (30 gp). Tourmaline (130 gp). Amethyst (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Azzakh Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a skull on it. His red crest is drawn into a tight pony tail with a skull scrunchie. His gold eyes dart from person to person.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also hits on women, regardless of circumstances.
History: The child of a Navigator, who enjoyed hunting, Azzakh was taken on many hunting expeditions. Azzakh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Selfish. Bonds: Has a crush, Nature, Criminal record. Occupation: Servant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Darrak Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears baggy brown pantaloons and a blue scarf. He has brown hair. His eyes are violet and catlike.
Personality: He will rave to anyone who will listen. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He served in the navy to pay for his family's outstanding loans. In his 16th year, his parents were killed by a goblins raid, leaving Darrak alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants revenge against goblins
Ideals: Athletic. Flaws: Insane. Bonds: Enemies, Military, Religious. Occupation: Farmer
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 26 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 130 gp.
Eberdeb Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a black collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His blonde hair is unkempt and raggedy. His amber eyes dart from person to person to random spaces in the air.
Personality: He snorts whenever he laughs or is feeling confident. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born on a small isolated farm. His parents enrolled him in a Cleric school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.
Motivation: He loathes his own lifestyle; and wants to have a good time and be beloved
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Nature. Occupation: Merchant
Voice: Whispers
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 7)
Armor Class 12
Hit Points 70 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
