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NPC Generator

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Advanced [show]


Marbas Grace, Male Tiefling [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a colorful flower in his dark red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his white eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a criminal king-pin and mafia family Marbas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Marbas decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to prove his worth to the world

Ideals: Professionalism. Flaws: Impulsive. Bonds: Rich, Attractive, Criminal record. Occupation: Dyer

Voice: pre-pubescent

Attributes [hide]

Marbas Grace, Male Tiefling Sorcerer 10
Medium (5'9") Tiefling, True Neutral (CR 10)
Armor Class 10
Hit Points 56 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)14 (+2) 17 (+3)19 (+4)
Skills Insight +7, Investigation +6
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466665

Possessions: 90 pp. 1 Minor magic item.


Social Check DCs


Shedinn Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His brass crest is matted, messy, and big. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a brothel owner, Shedinn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Mentor, Rich. Occupation: Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Shedinn Jharthraxyn, Male Dragonborn Barbarian 7
Medium (6'6") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 33 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills Arcana +4, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4

Possessions: 900 gp.


Social Check DCs


Dalgal Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'11" and wears a green tunic with brown highlights, and long black pants that bunch up around his shoes. His red hair and beard is wavy and long. His skin is flawless and his green eyes scan people very quickly.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He plays an instrument quite well.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Like his mother and his sister before him, after school he went straight into learning to become a Barber. By chance he met his sister recently and the two have been together since.

Motivation: Revenge; and to reunite with his absent mother

Ideals: Artistic. Bonds: Attractive, Guardian, Job, Family, Enemies. Occupation: Barber

Voice: Excited and jittery

Attributes [hide]

Dalgal Bloodkith, Male Dwarf Adept 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)11 (+0) 18 (+4)12 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 2000 cp. 1 Banded mail.


Social Check DCs


Tarhun Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man is dressed in earthy colors with a brown and tan handkerchief worn on his right side. His brass crest is greasy and uncared for. He has a dull look in his red eyes.

Personality: He is a Bricklayer first and foremost. He believes firmly that knowledge should be universal. A true patriot, Tarhun would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a Scribe, his mother struggled to pay the bills. Over the years he perfected his riding and shooting skills. He ran away from his former home and has been making his living as a Bricklayer for the past few years.

Motivation: Wants to open a new tavern; and he wants to meet his childhood hero

Flaws: Ugly. Bonds: Poor, Job, Military, Nature, Adventurer. Occupation: Bricklayer

Voice: Scottish accent

Attributes [hide]

Tarhun Raghthroknaar, Male Dragonborn Adept 5
Medium (6'4") Dragonborn, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)9 (-1) 13 (+1)11 (+0)
Skills History +2, Intimidation +3
Senses Passive Perception 11
Languages
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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