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NPC Generator

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Advanced [show]


Gomory Gresham, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has shaved his head bald. His blue eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the south. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: When he was but 6 years old his parents immigrated from the south. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He left for the south, certain he would find work there.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Pacifist, Gifted. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Sailor

Voice: Soft and mumbly

Attributes [hide]

Gomory Gresham, Male Human Paladin 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)16 (+3) 16 (+3)13 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 13
Languages Common, Druidic, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 cp. Large well-done wool tapestry (100 gp). 1 Backpack.


Social Check DCs


Nimble Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright pastel and black, and wears rings and necklaces with large, colorful gems and is in decent physical shape. His long beige fur is drawn into a two foot long braid. His eyes are likewise hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with his god.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Like his mother and his brother before him, after school he went straight into learning to become a Unemployed. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Nimble was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: To clean up the streets; and revenge

Ideals: Joker. Bonds: Rich, Religious, Job, Enemies, Guardian. Occupation: Unemployed

Voice: Soothing and warm

Attributes [hide]

Nimble Fang, Male Tabaxi Expert 12
Medium (5'4") Tabaxi, Lawful Evil (CR 12)
Armor Class 13
Hit Points 42 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)15 (+2) 17 (+3)13 (+1)
Skills Insight +7, Nature +6
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3

Possessions: 1000 gp. A necklace of small pink pearls (3000 gp). Gold and topaz bottle stopper cork (500 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). A necklace of small pink pearls (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Wentworth, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the west, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He is greedy; and his relatives are trying to arrange a marriage

Flaws: Cynical. Bonds: Rich, Slave, Immigrant, Family. Occupation: Map Maker

Voice: Ums and uhs a lot

Attributes [hide]

Trym Wentworth, Male Human Bard 1
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)13 (+1) 10 (+0)15 (+2)
Skills Stealth +5, Survival +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 80 gp. Moss agate (12 gp).


Social Check DCs


Ulblyn High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his dagger. He wears a colorful flower in his white hair. His face is covered beneath a completely black helmet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.

History: Ulblyn was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He struck the Adventurer job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Optimist, Persistence. Bonds: Attractive, Job. Occupation: Adventurer

Voice: Jamaican accent

Attributes [hide]

Ulblyn High-hill, Male Halfling Wizard 2
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: Silver comb with moonstones (300 gp). 3 Acid flasks.


Social Check DCs

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