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NPC Generator

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Advanced [show]


Nithther Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His scarlet crest is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to loving parents in a slum to the east. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Adventurer, Poor. Occupation: Roofer

Voice: Prounounces S like Z

Attributes [hide]

Nithther Shestendeliath, Male Dragonborn Warlock 5
Medium (6'3") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)19 (+4) 15 (+2)15 (+2)
Skills Nature +7, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Giant, Dwarven, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153222000000

Possessions: 800 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gilbert Sutton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. His hair is auburn, silky, and of moderate length. His fierce hazel eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a plains tribe. There was a wharf not far from home where he often wandered off to fish. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants a kiss

Ideals: Opinionated, Philantrophist, Fighting. Bonds: Attractive, Nature. Occupation: Farmer

Voice: Tuts and clicks tongue

Attributes [hide]

Gilbert Sutton, Male Human Paladin 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)11 (+0) 16 (+3)14 (+2)
Skills Athletics +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 sp. 1 Masterwork Common Melee.


Social Check DCs


Tricking Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His orange fur has been sun bleached extensively. His eyes, though not visible through his cowl, are yellow.

Personality: He is business-like. He takes instructions and follows them to the letter. He uses divination through singing.

History: He was born in a small plains village. His father was a soldier and died while he was still young. Tricking was left his father's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to raise his children well.

Ideals: Professionalism, Gifted. Bonds: Attractive, Nature, Military. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

Tricking Wind, Male Tabaxi Cleric 1
Medium (6'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 10 (+0)16 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Hematite (4 gp). 2 Antitoxin.


Social Check DCs


Immeral Holimion, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man is dressed in an above average manner. He has done his best to style his golden hair to look like a famous performer. His amber eyes peer out from beneath his feathered violet hat.

Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Immeral was born in the west. At a young age he loved to build and create. Like his father and his sister before him, after school he went straight into learning to become a Miner. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new miner responsibilities is difficult

Ideals: Gifted, Persistence. Bonds: Attractive, Poor, Job. Occupation: Miner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Immeral Holimion, Male Elf Commoner 13
Medium (5'5") Elf, True Neutral (CR 13)
Armor Class 13
Hit Points 46 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Deception +5, Nature +6
Senses Passive Perception 11
Languages Common, Elven, Auran, Giant
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 2000 gp. Gold and topaz bottle stopper cork (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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