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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Baz Wilberforce, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. His tied-back hair is red. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses divination through singing.

History: Born in the south to a Dyer, Baz learned a great deal about his mother's area of expertise. Cursed with unlife at a very young age, Baz has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult.

Ideals: Persistence, Gifted. Flaws: Disease. Bonds: Poor, Job. Occupation: Dyer

Voice: Italian accent

Attributes [hide]

Baz Wilberforce, Male Half-Orc Expert 5
Medium (6'7") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)11 (+0) 17 (+3)11 (+0)
Skills Athletics +6, History +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 30000 cp. Moss agate (5 gp).


Social Check DCs


Azzakh Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red crest is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He snorts whenever he laughs or is feeling confident. He uses divination through singing.

History: The child of a Baker, who enjoyed hunting, Azzakh was taken on many hunting expeditions. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Barkeep

Voice: Scottish accent

Attributes [hide]

Azzakh Caavylteradyn, Male Dragonborn Wizard 3
Medium (6'5") Dragonborn, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)10 (+0) 14 (+2)15 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1800 sp. 3 Acid flasks. 1 Tanglefoot bags. 2 Thunderstones.


Social Check DCs


Grom Winterbourne, Male Half-Orc [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft blue waves gently in the breeze. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. This gray eyed southerner is not easily forgotten.

Personality: A skeptical and narcissistic man, Grom's first love is himself. His second love is also himself. He would rather hide behind his crafts than deal with other people.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Rich, Military. Occupation: Barrister

Voice: Squeaky

Attributes [hide]

Grom Winterbourne, Male Half-Orc Adept 5
Medium (6'6") Half-Orc, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)8 (-1) 11 (+0)14 (+2)
Skills Investigation +2, Performance +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 400 gp.


Social Check DCs


Wrenn Welber, Male Gnome [Permalink]

Personal [hide]

Description: This southern man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his halberd. His clothes are grease stained in places. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. He has gleaming, smiling green eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with a lost civilization.

History: He is a Lycanthrope in disguise. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Passionate. Bonds: Poor, Immigrant, Adventurer. Occupation: Ploughman

Voice: Tuts and clicks tongue

Attributes [hide]

Wrenn Welber, Male Gnome Warrior 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 46 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 18 (+4)9 (-1) 12 (+1)14 (+2)
Skills Investigation +1, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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