Krûk Easton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He carries a battered shortbow and tarnished pickaxe as well. His chestnut hair is thinning but still full. He wears crescent spectacles with a black brim.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Krûk fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Impeccable. Bonds: Attractive, Religious, Rich. Occupation: Spice Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 36 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 100 gp.
Dustin Atterton, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Animal Trainer. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is white and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a small toy that he constantly fidgets with.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Flaws: Antagonistic, Insane, Addict, Disease, Insomniac. Bonds: Attractive. Occupation: Animal Trainer
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 5000 cp.
Anverth Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear, and he perpetually has his pickaxe ready. He wears his silver hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has dedicated himself to building a better trade route.
Motivation: Wants to work out more often; and he's looking for his big break
Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Adventurer, Military. Occupation: Courier
Voice: Posh accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 12)
Armor Class 12
Hit Points 56 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Druidic
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 300 pp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A necklace of small pink pearls (4000 gp). Brass mug with jade inlays (100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Gold music box (1000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Old masterpiece painting (1200 gp). Golden circlet with four aquamarines (4000 gp).
Gunter Hackney, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a wide-brimmed hat to hide his balding. He has gleaming, smiling violet eyes.
Personality: Prone to second guessing himself, he comes off as nervous. Flattery will make him almost putty in your hands.
History: He is the product a well kept family trust fund and as such has never really known need. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he feels threatened by others
Ideals: Athletic. Flaws: Shy, Selfish, Fearful. Bonds: Rich. Occupation: Junk Dealer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 140 gp. Obsidian (7 gp). 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

