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NPC Generator

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Advanced [show]


Adam Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears an entirely pastel suit with brown socks and a vest with buckled shoes. He has a hunchback. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a small toy that he constantly fidgets with.

History: The child of a Jeweler, who enjoyed hunting, Adam was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered west to less war torn lands. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Addict, PTSD. Bonds: Nature. Occupation: Soapmaker

Voice: Thin and wheezing

Attributes [hide]

Adam Gracey, Male Half-Elf Cleric 5
Medium (5'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Arcana +3, Performance +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 4000 sp. Black pearl (1100 gp). Sard (20 gp). Aquamarine (1100 gp). Red-brown spinel (50 gp). 1 Full Plate. 1 Masterwork studded leather. 1 Breastplate. 1 Banded mail.


Social Check DCs


Fibblestib Reese, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his warhammer. He has no hair. He wears large thick round spectacles.

Personality: He snorts whenever he laughs or is feeling confident. He is frequently practicing swordplay.

History: He was born to a criminal king-pin and mafia family Fibblestib was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fibblestib decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable.

Flaws: Ugly. Bonds: Military, Criminal record, Immigrant. Occupation: Miller

Voice: Excited and jittery

Attributes [hide]

Fibblestib Reese, Male Gnome Monk 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 19 (+4)9 (-1) 14 (+2)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Malachite (7 gp). Black pearl (700 gp). Malachite (7 gp). Silver pearl (90 gp). 1 Minor magic item.


Social Check DCs


Dain Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light grey in addition to tight pants. His hair is white and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not believe in violence as a means to an end. He is a dedicated Masseuse but believes his peers are too gung-ho.

History: He was born to a criminal king-pin and mafia family His family was turned out during the war. He and his family wandered west to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he desires power and/or immortality

Ideals: Pacifist. Flaws: Insane, Antagonistic, PTSD. Bonds: Criminal record, Adventurer. Occupation: Masseuse

Voice: Speaks with back of mouth

Attributes [hide]

Dain Rumnaheim, Male Dwarf Paladin 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 130 gp. Hematite (15 gp).


Social Check DCs


Tricking Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. His fur is greying and his face has many wrinkles. His fierce copper eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Further he is a bit of a stoner and is frequently out of it.

History: Tricking was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Tricking was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Tricking's father didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.

Motivation: Revenge.

Ideals: Philantrophist. Flaws: Antagonistic, Addict. Bonds: Poor. Occupation: Servant

Voice: Middle-eastern accent

Attributes [hide]

Tricking Candle, Male Tabaxi Sorcerer 2
Medium (6'4") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)9 (-1) 14 (+2)15 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 320 gp.


Social Check DCs

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