Edge Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'9", this man wears a lot of dark rich colors, with gold accents. His fur is red and curly. His skin is flawless and his amber eyes scan people very quickly.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Edge lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.
Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Gifted. Bonds: Attractive, Enemies, Family, Rich. Occupation: Map Maker
Voice: Dutch accent
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +4
Possessions: 400 gp. An abacus with copper, silver and gold markers (80 gp). Sapphire pendant on gold chain (1500 gp).
Trail Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears just a black suit. He keeps his long white fur kept up in a rat tail. He wears large thick round spectacles.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the west was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to get laid; and he has a crush on the local fletcher
Ideals: Joker. Bonds: Adventurer, Military, Immigrant, Has a crush. Occupation: Shepherd
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Aerdeth Siannodel, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a custom-built plate barding that's adorned with green lining and desert motifs. His black hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are green.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born to a pair of adventurers, Aerdeth grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Aerdeth and his spouse have recently divorced.
Motivation: He loathes his own lifestyle; and a need for knowledge about a nearby landmark
Flaws: Secretive, Antagonistic, Depressed. Bonds: Rich, Adventurer. Occupation: Interpreter
Voice: Nasally tone
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 13)
Armor Class 13
Hit Points 74 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 4000 gp. Jet (140 gp). Jade (140 gp). Brown-green garnet (140 gp). Freshwater pearl (10 gp).
Dench Carlisle, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears tight fitting clothing which further accentuates his frame. He is an epitome of beauty. His hair is always cut to a buzz. He has hazel eyes and a white hat with a black feather.
Personality: Aggressive, abrasive, and angry, Dench embodies much of what other species detest in the Half-Orcs. He never wears the same outfit twice, unless he absolutely has to.
History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against illithids
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Mentor, Rich, Enemies. Occupation: Barrister
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Terran, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1200 gp.
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