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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Tim Darby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is kept up in a ponytail inside a feathered hat. His amber eyes are slightly larger than normal.

Personality: A skeptical and narcissistic man, Tim's first love is himself. His second love is also himself. Flattery will make him almost putty in your hands.

History: Tim was born the youngest of three triplets. Tim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.

Motivation: Doesn't want to be a Merchant and was forced into it by his family; and an old rival family wants him found

Ideals: Entrepeneur, Impeccable. Flaws: Selfish. Bonds: Family, Nature. Occupation: Merchant

Voice: Sleepy voice

Attributes [hide]

Tim Darby, Male Human Expert 2
Medium (6'3") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 10
Languages Common, Goblin, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 2000 sp.


Social Check DCs


Wrenn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a well pressed and immaculate suit (or dress). He sports a long golden beard, and similarly colored long hair. His eyes are brown and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and to prove his worth to the world

Flaws: Ugly, Depressed, Impulsive. Bonds: Nature, Adventurer. Occupation: Butcher

Voice: Italian accent

Attributes [hide]

Wrenn Sympony, Male Gnome Aristocrat 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Auran
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 43000 sp.


Social Check DCs


Norman Tyndall, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tight fitting pastel shirt and pants. With bright chestnut hair and a scraggly beard. His thin eyebrows rest above his beady blue eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He got into the Marshal business at a young age. When Norman reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Marshal like his mother before him.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Flaws: Ugly. Bonds: Family, Job, Military. Occupation: Marshal

Voice: Speaks in third person

Attributes [hide]

Norman Tyndall, Male Human Sorcerer 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills Athletics +5, Performance +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 500 sp. Large well-done wool tapestry (200 gp).


Social Check DCs


Skamos Strength, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a long, blue cloak. His brown hair is lengthy. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: Skamos is depressed about a lot of things. He tends to be a nihilist. He receives visions of the future at random moments

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He was granted martial powers by his dying brother.

Motivation: Revenge; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Military, Adventurer, Enemies. Occupation: Bookbinder

Voice: Posh accent

Attributes [hide]

Skamos Strength, Male Tiefling Commoner 1
Medium (6'5") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)14 (+2) 18 (+4)13 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 14
Languages Common, Abyssal, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3

Possessions: 130 gp.


Social Check DCs

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