Nirgel Pandaemonium, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears professional attire. His purple hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.
Personality: Confrontational and typically high on some drug or another. He is a very good compulsive liar and kleptomaniac.
History: Nirgel was raised in a hard working conservative environment. Cursed with vampirism at a very young age, Nirgel has worked very hard to control his curse. He ran away from his former home and has been making his living as a Cook for the past few years.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Flaws: Addict, Disease. Bonds: Attractive, Criminal record, Job. Occupation: Cook
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 15)
Armor Class 13
Hit Points 100 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 18 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Halfling, Undercommon, Druidic
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 1 | 1 | 1 |
Possessions: 1000 gp. 1 Medium magic item.
Trym Remein, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He wears a faded coat and loose pants complete with Stetson hat. His long auburn hair is drawn into a two foot long braid. He wears an eyepatch.
Personality: He snorts whenever he laughs or is feeling confident. Trym is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Trym lived on a farm with his mother, near the main road leading to a nearby town. His divine abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.
Motivation: To share knowledge with the world; and regain custody of his daughter
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Weaver
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 63 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 130 pp. Golden yellow topaz (1300 gp). Aquamarine (1300 gp). Carnelian (50 gp). Jade (100 gp). Moonstone (50 gp).
Dayereth Stauffer, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light white in addition to tight pants. He carries with him a set of kukris on his belt, each one with a opal on the hilt. He wears a Stetson hat to cover his moderate length white hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Dayereth reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's looking for his big break
Ideals: Fighting, Optimist. Flaws: Greedy. Bonds: Rich, Military, Adventurer. Occupation: Server
Voice: Dark and ominous
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 15)
Armor Class 13
Hit Points 81 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Elven, Halfling
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 1 |
Possessions: 8000 gp. Sardonyx (80 gp). Golden yellow topaz (1100 gp). Rhodochrosite (7 gp). Onyx (80 gp). Lapis lazuli (7 gp). Aquamarine (1100 gp). Black opal (800 gp). Pink pearl (140 gp).
Solomon Quinton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is heavily combed to the left. He has brown eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He plays an instrument quite well.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Solomon was left his mother's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants nothing more than to rejoin the army
Ideals: Passionate, Artistic. Bonds: Poor, Immigrant, Military. Occupation: Fletcher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp. 1 Simple lock.
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