Pallabar Offund, Male Gnome [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He carries with him a set of scimitars on his belt, each one with a amber on the hilt. He wears a colorful flower in his silver hair. His eyes, though not visible through his cowl, are green.
Personality: He never swears and excessively uses polite adverbs when speaking. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a pair of adventurers, Pallabar grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He is terrified, and will act out of fear.
Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Assassin
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 90 gp.
Torinn Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He has moderate length scarlet crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: Confrontational and typically high on some drug or another. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Torinn was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Torinn's father didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Athletic. Flaws: Addict, Insane, Antagonistic. Bonds: Attractive. Occupation: Cook
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 59 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1100 gp. Tiger eye turquoise (14 gp). Carnelian (20 gp). Blue sapphire (800 gp). Sardonyx (20 gp). Red-brown spinel (110 gp). Tiger eye turquoise (14 gp). Carnelian (20 gp). Black opal (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Azdûsh Reed, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft grey waves gently in the breeze. His skin is also unnaturally pale. His hair is long and auburn with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. His eyes are gray and beady.
Personality: He has always had a great fascination with Half-Orc culture. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He has never given up on his writing dream.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Rich, Criminal record. Occupation: Actor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 5000 cp. White pearl (150 gp).
Uraim Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a grey and brown robe with the hood down. His auburn hair is singed and shortened. He wears a mask on his face.
Personality: He is calm most of the time but flees social interaction. He has a small toy that he constantly fidgets with.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Uraim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Flaws: Ugly, Shy, Addict. Bonds: Religious, Adventurer. Occupation: Crown-heir
Voice: Smoker's lung
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll, Abyssal, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp.
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Their contribution stands as a beacon of hope for all adventurers!

