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NPC Generator

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Advanced [show]


Fallond Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in earthy colors with a black and tan handkerchief worn on his left side. He keeps his long silver hair kept up in a rat tail. He has amber eyes.

Personality: He is extraordinarily eccentric. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hasn't been sleeping well lately.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Fighting. Flaws: Insane, Disease, Insomniac. Bonds: Nature. Occupation: Herbalist

Voice: Speaks through clenched teeth

Attributes [hide]

Fallond Foamtankard, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 28 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)12 (+1) 14 (+2)11 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Silk rope.


Social Check DCs


Bathin Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a fancy brown suit, and sports empty pouches on his belt. His black hair, when down, is lengthy. His eyes are likewise black. His teeth are white and perfect.

Personality: Bathin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the east to a Marshal, Bathin learned a great deal about his mother's area of expertise. He worked as a nervous Marshal and found it very stressful. He has achieved small success as a Marshal.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Ideals: Artistic, Philantrophist. Bonds: Attractive, Job, Rich. Occupation: Marshal

Voice: Relaxed voice

Attributes [hide]

Bathin Judgment, Male Tiefling Aristocrat 3
Medium (5'1") Tiefling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)15 (+2) 10 (+0)13 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Auran, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Thieves’ tools.


Social Check DCs


Wrenn Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man is well dressed, constantly wearing a blue suit, tan shirt, and brown tie. His white hair is unkempt and raggedy. His eyes are gray and catlike.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Wrenn was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Painter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Wrenn Pingun, Male Gnome Aristocrat 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 15
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)9 (-1) 10 (+0)15 (+2)
Skills Acrobatics +6, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +2

Possessions: 25000 sp. Azurite (13 gp). Alexandrite (300 gp). Freshwater pearl (13 gp). Rhodochrosite (13 gp). 1 Minor magic item.


Social Check DCs


Kelter Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is dressed in a clean blue cloak covering his clean studded leather. His long white hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is skeptical of what others tell him and is slow to trust.

History: He was born in the east. Kelter was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Weaver. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has decided he is irredeemable; and he's looking for his big break

Ideals: Passionate. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Kelter Goodearth, Male Halfling Warlock 4
Small (3'0") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)14 (+2) 10 (+0)16 (+3)
Skills Athletics +2, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Orc, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 600 gp.


Social Check DCs

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