Oppleby Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tight fighting clothing, which leaves very little to the imagination, and a wedding ring on his left hand. His long blonde hair is drawn into a two foot long braid. He has several tiny amethyst earrings on each ear.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: In love, Rich. Occupation: Adventurer
Voice: Raspy
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Infernal, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 60000 cp. Sapphire pendant on gold chain (1700 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Sapphire pendant on gold chain (1700 gp). Silver comb with moonstones (400 gp).
Gilbert Brandon, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a well pressed and immaculate suit (or dress). He keeps his black hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to loving parents in a slum to the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: An old rival family wants him found; and regain custody of his son
Ideals: Optimist. Flaws: Secretive. Bonds: Military, Poor, Family. Occupation: Miller
Voice: German accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
Possessions: 6000 cp.
Ethereal Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing the road beaten gear of a warrior. His fur is short and cinnamon. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He invites people to come help in his community garden.
History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ethereal took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Philantrophist. Flaws: Insane. Bonds: Military, Nature. Occupation: Merchant
Voice: Timid voice
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 6)
Armor Class 11
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +3
Possessions: 400 gp. Pink pearl (100 gp). Carnelian (50 gp). Zircon (50 gp). Blue star sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item.
Watson Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: This northern man is typically in his Blacksmith uniform. His clothes are grease stained in places. He is bald on top and has large chestnut tufts of hair around his ears. His blue eyes peer out from beneath his wide-brimmed green hat.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He misses his home and complains about the freezing weather, even in summer.
History: Born in the north to a Blacksmith, Watson learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Blacksmith soon after.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Flaws: Ugly, Emotional. Bonds: Job, Poor, Immigrant. Occupation: Blacksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 45 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Abyssal, Druidic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 900 gp. White pearl (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
