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NPC Generator

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Advanced [show]


Frederick Toti, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 4'10" and wears a custom-built plate barding that's adorned with white lining and desert motifs. His left leg appears badly burned and disfigured. He keeps his auburn hair in a flapper bob. His eyes are gray and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. He also is a firm believer in the manly ideal.

History: He was born in the west. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He's since become an addict/alcoholic.

Motivation: He wants to meet his childhood hero; and to prove his worth to the world

Ideals: Gifted. Flaws: Addict, Impulsive. Bonds: Immigrant. Occupation: Cartwright

Voice: Complex vocabulary, royal

Attributes [hide]

Frederick Toti, Male Half-Elf Aristocrat 10
Medium (4'10") Half-Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 49 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)11 (+0) 13 (+1)16 (+3)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Joser Underbough, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man is dressed in earthy colors with a black and white handkerchief worn on his right side. He has styled his red hair well, parting it to the right. His blue eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Joser took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He has set out to sabotage the competition.

Motivation: Find a way to reverse the transformation of his sister; and wants to open a new tavern

Flaws: Selfish, Antagonistic. Bonds: Poor, Nature, Job, Family. Occupation: Crown-heir

Voice: Gruff and masculine

Attributes [hide]

Joser Underbough, Male Halfling Sorcerer 7
Small (3'2") Halfling, Lawful Good (CR 7)
Armor Class 15
Hit Points 32 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)16 (+3) 11 (+0)14 (+2)
Skills Investigation +6, Nature +6
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Undercommon, Auran
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146664000

Possessions: 60000 cp.


Social Check DCs


Chem Sage, Male Tiefling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He would rather hide behind his crafts than deal with other people.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Animal Trainer

Voice: Dark and ominous

Attributes [hide]

Chem Sage, Male Tiefling Sorcerer 7
Medium (6'5") Tiefling, Lawful Evil (CR 7)
Armor Class 13
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)18 (+4) 15 (+2)13 (+1)
Skills Nature +7, Performance +4
Senses Passive Perception 12
Languages Common, Orc, Ignan, Infernal, Giant
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666400000

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Pikar Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and carries nunchakus. He has dyed his greying white hair a little too much giving a sharp white color. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Pikar is depressed about a lot of things. He tends to be a nihilist. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Depressed, Mundane. Bonds: Attractive. Occupation: Cook

Voice: Rolls R's

Attributes [hide]

Pikar Goodbarrel, Male Halfling Warlock 3
Small (3'2") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 15 (+2)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 300 gp. 1 Simple lock.


Social Check DCs

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