Tûmûg Oakley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears professional attire. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly black, has prominent grey streaks. His fierce hazel eyes like to dwell on things.
Personality: He is a hateful person. He taunts others and blames them for his problems. As long as the job gets done he does not care how it got done.
History: He was born in the south, but his parents moved at a very young age to the west. Through the years after Tûmûg was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Tûmûg's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Tûmûg and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Sage
Voice: Booming voice
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 80 gp. 1 Half-Plate.
Hunter Snape, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this northern man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is greasy and uncared for. He has several tiny ruby earrings on each ear.
Personality: He is very quiet and rarely speaks above a whisper. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and he is compelled to act according to his religious beliefs
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Rich, Religious. Occupation: Slave Trader
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 32 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 2000 gp. Zircon (70 gp). Citrine (70 gp). Sardonyx (70 gp). Violet garnet (300 gp). Azurite (16 gp). Smoky quartz (70 gp). Black pearl (300 gp). White opal (400 gp).
Alberich Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears silk and lounges about seductively, and sports empty pouches on his belt. He sports a flattop hair cut. His amber eyes dart from person to person.
Personality: Prone to second guessing himself, he comes off as nervous. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the east to a Bricklayer, Alberich learned a great deal about his mother's area of expertise. A freak accident while working with his Carpenter mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Shy, Disease. Bonds: Attractive, Job. Occupation: Bricklayer
Voice: Old thin voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Abyssal, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 310 gp. Red-brown spinel (140 gp). Obsidian (15 gp). Pink pearl (140 gp). 1 Half-Plate.
Diggory Hayden, Male Human [Permalink]
Personal [hide]
Description: He dresses in grey turtlenecks beneath a black coat with grey slacks. He keeps his long silver hair kept up in a rat tail. He wears an eyepatch.
Personality: He likes to make people angry or surprised. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against brigands; and money/treasure
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Enemies, Rich. Occupation: Ruler
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 110 gp. Moonstone (70 gp).
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