Elaim Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He sports black clothing, slightly heavier than average wear. His hair is short and chestnut. He has green eyes and a black hat with a blue feather.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Elaim was born in the east. At a young age he loved to build and create. Elaim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Gardener for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Optimist, Persistence. Bonds: Job, Nature. Occupation: Gardener
Voice: Low and grunting
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 160 gp.
Ur-Masi Marley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a lot of dark rich colors, with gold accents. His hair is silver and very short. His blue eyes are slightly larger than normal.
Personality: He is extraordinarily eccentric. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Ur-Masi was left his father's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Slave, Military. Occupation: Dyer
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 7)
Armor Class 14
Hit Points 28 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Giant
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 10000 sp.
Nicholas Brent, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is chestnut, silky, and of moderate length. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Eccentric and domineering, Nicholas will drive conversation. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Nicholas hails from a village terrorized by goblins. In his 12th year, his parents were killed by a goblins raid, leaving Nicholas alone in the world. After a stint in an orphanage, he was adopted. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: A deep hatred of goblins; and he is terrified, and will act out of fear
Ideals: Extrovert. Flaws: Fearful. Bonds: Rich, Attractive, Enemies. Occupation: Miner
Voice: Smoker's lung
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 9)
Armor Class 14
Hit Points 41 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
Possessions: 160 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A silver and pearl hairclip (10 gp). Brass mug with jade inlays (400 gp).
Gorbundus Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'4". He wears a blue cloak and cross-gartered white stockings, and his gloved hand is found clutching a quarterstaff. He has done his best to style his blue crest to look like a famous performer. He wears crescent spectacles with a black brim.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He is a Metallic Dragon in disguise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Detective.
Motivation: Many orcs want him driven away; and he is unsatisfied with his job
Ideals: Logical. Bonds: Job, Adventurer, Enemies. Occupation: Detective
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 44 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 300 gp. Golden yellow topaz (400 gp). Bloodstone (40 gp). Star ruby (1400 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
