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NPC Generator

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Advanced [show]


Traubon Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears light armors faded through time and improper care. He has a long red beard with little hanging trinkets. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a small toy that he constantly fidgets with.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has had some formal music training, and achieved minor success. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Carter

Voice: Posh accent

Attributes [hide]

Traubon Morigak, Male Dwarf Warlock 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: Just what you see.


Social Check DCs


Bruz Weston, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and carries axes. His deerstalker hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bruz fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Rich. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Bruz Weston, Male Half-Orc Fighter 7
Medium (6'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 43 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 12 (+1)9 (-1) 10 (+0)9 (-1)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 500 gp. Jasper (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: He wears suspenders and red workpants. His shirt is brown, and he wears a heavy red leather apron most of the time. He is bristling with hidden weapons, mostly crossbows and daggers. His hair is black and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is fixated on the number 56. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a habit of throwing himself into exceedingly dangerous situations.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Adventurer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Flaws: Insomniac, Insane, Impulsive. Bonds: Criminal record, Military. Occupation: Adventurer

Voice: Laughs frequently while speaking

Attributes [hide]

Ahrim Enigma, Male Tiefling Monk 4
Medium (6'8") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)16 (+3) 13 (+1)17 (+3)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 11
Languages Common, Druidic, Gnome, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 17000 sp. Deep blue spinel (1200 gp). Banded agate (14 gp). Silver pearl (80 gp). 1 Minor magic item.


Social Check DCs


Mozikth Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. His brass crest is still thick. He has gold eyes.

Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. He is obsessed with his god.

History: He was born on a small isolated farm. Through the years after Mozikth was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Mozikth's father didn't care for him much, and the feeling was mutual. He now owns his own business.

Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic, Impulsive. Bonds: Job, Religious, Nature. Occupation: Junk Dealer

Voice: Smooth and feminine

Attributes [hide]

Mozikth Phrahdrandon, Male Dragonborn Sorcerer 9
Medium (6'2") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 31 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)16 (+3) 14 (+2)14 (+2)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Goblin, Halfling, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666400

Possessions: 1600 gp. Golden yellow topaz (1300 gp). Zircon (80 gp). Silver pearl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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