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NPC Generator

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Crampernap Murnig, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he sports blue clothing, slightly heavier than average wear. He has a small bristly mustache and wavy black hair. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Addict, Antagonistic. Bonds: Military, Enemies, Criminal record. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Crampernap Murnig, Male Gnome Wizard 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 20 (+5)16 (+3) 14 (+2)9 (-1)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Goblin, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Merihim Charm, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his chestnut hair in a flapper bob. He has a dull look in his white eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He enjoys reading and quiet.

History: Merihim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down.

Ideals: Logical. Flaws: Mundane. Bonds: Immigrant, Poor. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Merihim Charm, Male Tiefling Druid 12
Medium (6'6") Tiefling, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 72 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)17 (+3) 14 (+2)15 (+2)
Skills Nature +7, Persuasion +6
Senses Passive Perception 12
Languages Common, Giant, Halfling, Abyssal
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Resh Everleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, typically a more casual-formal manner. His auburn hair is heavily combed to the right. His eyes are amber.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is harsh and unforgiving.

History: He was born to a criminal king-pin and mafia family He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Adventurer. Occupation: Cook

Voice: Speaks through clenched teeth

Attributes [hide]

Resh Everleigh, Male Half-Orc Commoner 16
Medium (5'8") Half-Orc, Neutral Evil (CR 16)
Armor Class 12
Hit Points 54 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 16 (+3)12 (+1)
Skills Athletics +7, Deception +6
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +6

Possessions: 7000 gp. Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (500 gp). Jeweled gold crown (7000 gp). Jeweled anklet (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Solid gold idol (600 gp). Gold dragon comb with red garnet eye (500 gp). Gold and topaz bottle stopper cork (500 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Cory Spalding, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, black cloak. He has a small bristly mustache and wavy chestnut hair. His eyes, though not visible through his cowl, are hazel.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. His necromantic abilities were realized during a raid on his village. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Jeweler; and someone believes him a fraud

Ideals: Gifted, Entrepeneur. Bonds: Criminal record, Has a crush, Enemies. Occupation: Baker

Voice: American accent

Attributes [hide]

Cory Spalding, Male Human Druid 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 70 gp.


Social Check DCs

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