Elegant Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His long lavender fur is drawn into a two foot long braid. He has copper eyes and a brown hat with a white feather.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elegant fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Optimist, Fighting. Bonds: Attractive, Religious. Occupation: Shepherd
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 110 gp. Citrine (40 gp).
Gerbo Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in white turtlenecks beneath a grey coat with brown slacks. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a font of random trivia from the lore and stories he has discovered
History: Born in a small village he learned the ways of the warrior from his father. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Athletic, Logical, Fighting. Bonds: Job, Criminal record. Occupation: Detective
Voice: Smooth and feminine
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 14)
Armor Class 12
Hit Points 108 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Gnome, Halfling
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
Possessions: 6000 gp. Aquamarine (200 gp). Aquamarine (200 gp). Amber (90 gp). Deep blue spinel (200 gp). Deep blue spinel (200 gp). Bloodstone (30 gp). Sard (30 gp). Fiery yellow corundum (1400 gp). Lapis lazuli (8 gp). Obsidian (8 gp). 1 Medium magic item.
Fragrant On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in an above average manner. His brown fur has been sun bleached extensively. His eyes are copper.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Born in the north to a Architect, Fragrant learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Fragrant was left his mother's suit of armor and trained in its use and care. He's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Optimist, Artistic. Bonds: Attractive, Job, Military. Occupation: Architect
Voice: Indian accent
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp. Golden yellow topaz (1300 gp). Aquamarine (1300 gp). Eye agate (5 gp). Star rose quartz (30 gp).
Gerald Clive, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his silver hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He got into the Merchant business at a young age. He worked as a nervous Merchant and found it very stressful. He's also a talented Doctor, but doesn't like to broadcast it.
Motivation: To reunite with his old friends.
Ideals: Fighting, Athletic, Impeccable. Bonds: Job, Adventurer. Occupation: Merchant
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
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