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NPC Generator

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Advanced [show]


Thamuz Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of the sun god around his neck, and a flail on his belt. He is muscular with a powerful set of arms. His white hair is unkempt and raggedy. His black eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to make almost anything out of random pieces of junk.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's in love.

Ideals: Fighting, Justice, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Doctor

Voice: Old thin voice

Attributes [hide]

Thamuz Judgment, Male Tiefling Fighter 14
Medium (6'1") Tiefling, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 99 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)16 (+3) 16 (+3)14 (+2)
Skills Insight +8, Sleight of Hand +8
Senses Passive Perception 13
Languages Common, Infernal, Aquan, Gnoll
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3

Possessions: 600 pp. Black star sapphire (400 gp). Malachite (15 gp). Deep green spinel (50 gp). Smoky quartz (60 gp). Star rose quartz (60 gp). Hematite (15 gp). Lapis lazuli (15 gp). Brown-green garnet (50 gp). Aquamarine (1600 gp). Amber (50 gp). Star ruby (400 gp). Eye agate (15 gp). Hematite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Acton, Male Human [Permalink]

Personal [hide]

Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. His white hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 64. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is skeptical of what others tell him and is slow to trust.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Artistic. Flaws: Ugly, Insane, Shy. Bonds: Rich. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Raymond Acton, Male Human Druid 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)11 (+0) 11 (+0)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Qualen Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them, and carries bastard swords. His hair is always cut to a buzz. His eyes are likewise hazel.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Baker, who enjoyed hunting, Qualen was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Qualen took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Shy. Bonds: Nature. Occupation: Sculptor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Qualen Cobblelob, Male Gnome Cleric 2
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 18 (+4)11 (+0) 11 (+0)11 (+0)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 190 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Rurik Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his auburn hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is lazy, self-centered, vain, and jealous.

History: He was born several months after his mother was called into army service. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Ideals: Athletic, Philantrophist. Flaws: Insane, Selfish. Bonds: Rich, Military. Occupation: Sage

Voice: Old Prospector

Attributes [hide]

Rurik Stoutale, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)10 (+0) 11 (+0)10 (+0)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 180 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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