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NPC Generator

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Advanced [show]


Dagger Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His small hat is riddled with cuts and holes. His eyes are blue and beady.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Dagger was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Dagger's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Tabaxi people; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Racist. Occupation: Mercenary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dagger Of Ebony, Male Tabaxi Expert 1
Medium (6'9") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)9 (-1) 18 (+4)15 (+2)
Skills Arcana +1, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp.


Social Check DCs


Jocelyn Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His skin is also unnaturally pale. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to make almost anything out of random pieces of junk.

History: Jocelyn lived on a farm with his father, near the main road leading to a nearby town. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: Wants to raise his children well; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Fisher

Voice: Jittery and nervous

Attributes [hide]

Jocelyn Mellerelel, Male Half-Elf Warlock 5
Medium (5'6") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)9 (-1) 9 (-1)14 (+2)
Skills Insight +2, Intimidation +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp.


Social Check DCs


Reynard Darlington, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man very much looks the part of a Herbalist and is in decent physical shape. His brown hair is smooth and relatively long. His green eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the north. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Reynard took refuge in the large cave and found the beat up shortbow and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Ideals: Joker. Bonds: Job, Adventurer, Immigrant, Nature. Occupation: Herbalist

Voice: Scottish accent

Attributes [hide]

Reynard Darlington, Male Human Warrior 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 48 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +5, Performance +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1200 gp.


Social Check DCs


Three Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has done his best to style his brown fur to look like a famous performer. He has blue eyes and a tan hat with a brown feather.

Personality: He speaks before he thinks and is too direct. He has all his life been fascinated with painting.

History: Three was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Three abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Impulsive. Bonds: Poor, Adventurer. Occupation: Brewer

Voice: High pitched and raspy

Attributes [hide]

Three Of Dragons, Male Tabaxi Warrior 4
Medium (5'1") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)11 (+0) 16 (+3)18 (+4)
Skills Investigation +2, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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