Beast Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries a battered scythe and tarnished warhammer as well. He wears his black fur down. He wears crescent spectacles with a black brim.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to tabaxi people
Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Disease. Occupation: Beggar
Voice: Slurs words
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 91 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1200 gp. Jade (160 gp). Aquamarine (1100 gp). 1 Minor magic item.
Gomory Hallewell, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He is dressed in a clean brown cloak covering his clean studded leather, and his gloved hand is found clutching a crossbow. He has golden hair. His fierce hazel eyes like to dwell on things.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He receives visions of the future at random moments
History: He got into the Locksmith business at a young age. After coming to the age of reason, Gomory took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Impeccable, Gifted. Bonds: Job, Immigrant, Adventurer. Occupation: Locksmith
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 58 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Draconic, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 2200 gp. Silver pearl (70 gp). Hematite (7 gp). Banded agate (7 gp). Rose (70 gp). Fire opal (1300 gp). Sardonyx (70 gp). Chalcedony (70 gp).
Fallond Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is well dressed, but even with his fine clothing he looks run-down, marred by beers. He has a long red beard with little hanging trinkets. He has a tattooed face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the south. He found a children's book about a Dwarf Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Immigrant, Adventurer. Occupation: Sage
Voice: Scratchy, weak
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 84 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 2000 gp. Hematite (4 gp). Obsidian (4 gp). Clear bright green emerald (3000 gp). Malachite (4 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerbo Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a small bristly mustache and wavy chestnut hair. His thin eyebrows rest above his beady blue eyes.
Personality: This man loves dancing and to teach people dancing more than just about anything. He also has developed a complete distrust of the Fortune-teller profession.
History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. He struck the Guard job and began his own company from there.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Job, Nature. Occupation: Guard
Voice: Nasally tone
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 100 sp.
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