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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Cory Rodney, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep violet leather and dull brown iron scale mail. He carries with him a set of hammers on his belt, each one with a opal on the hilt. His brown hair is braided into rings. He has a tattooed face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Cory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he loathes his own lifestyle

Ideals: Fighting, Optimist. Flaws: Depressed. Bonds: Military, Adventurer. Occupation: Mercenary

Voice: Relaxed voice

Attributes [hide]

Cory Rodney, Male Human Commoner 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)16 (+3) 17 (+3)9 (-1)
Skills Nature +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Giant, Ignan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 30 pp. Deep green spinel (150 gp).


Social Check DCs


Anselm Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of magic on his torso, and carries nunchakus. He is bald on top and has large red tufts of hair around his ears. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Calm and collected, he is a well trained Interpreter. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Interpreter job and began his own company from there.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Job, Family. Occupation: Interpreter

Voice: Low and grunting

Attributes [hide]

Anselm Stanley, Male Human Barbarian 8
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 47 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)15 (+2) 14 (+2)16 (+3)
Skills Nature +5, Performance +6
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs


John Atterton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man sports black clothing, slightly heavier than average wear and is in decent physical shape. His blonde hair is drawn into a tight pony tail with a cross scrunchie. His blue eyes are passionate and lively.

Personality: While he acts the brute, he is far gentler than he would appear. He receives visions of the future at random moments

History: John was born in the west. At a young age he loved to build and create. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Barkeep and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Fighting, Gifted, Persistence. Flaws: Ugly. Bonds: Family. Occupation: Barkeep

Voice: Sensual and smooth

Attributes [hide]

John Atterton, Male Human Bard 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)10 (+0) 14 (+2)8 (-1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs


Cask Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a tight yellow one piece outfit complete with pants, hood, and a cape and is in decent physical shape. His gray fur is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He speaks before he thinks and is too direct. He does not believe in violence as a means to an end. He is a dedicated Shipwright but believes his peers are too gung-ho.

History: From birth he was tutored by a cruel and relentless mentor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 3 years later his spouse died after the birth of his son. Heartbroken, Cask never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To get a good night's sleep.

Ideals: Pacifist. Flaws: Insomniac, Impulsive. Bonds: Mentor, In love. Occupation: Shipwright

Voice: Mousy voice

Attributes [hide]

Cask Of Wine, Male Tabaxi Sorcerer 5
Medium (6'4") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 15 (+2)14 (+2)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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