Anthony Tao, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a red vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries scythes. He keeps his silver hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses divination through singing.
History: Gifted from a young age, Anthony studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence, Gifted, Entrepeneur. Flaws: Ugly. Occupation: Painter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Ignan, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 600 sp. Red spinel (120 gp).
Oriax Comedy, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large brown mantle and cape that has been intricately interwoven into his grey robe. He has moderate length blue hair. He wears crescent spectacles with a black brim.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Armorer.
Motivation: He is not mentally stable, and does not behave rationally; and money/treasure
Ideals: Joker. Flaws: Insane. Bonds: Attractive, Rich, Job. Occupation: Armorer
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 11)
Armor Class 10
Hit Points 108 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +4
Possessions: 11000 sp. Smoky quartz (80 gp). Violet garnet (1200 gp). Peridot (80 gp). Eye agate (7 gp). Blue sapphire (1600 gp). Sardonyx (80 gp). 1 Minor magic item. 1 Minor magic item.
Orsik Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many black ritualistic tattoos. He is renowned for his bright grey suits and hats. He wears his black hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. He takes great joy in being the best Layabout in town.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His mother was a soldier and died while he was still young. Orsik was left his mother's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Layabout.
Motivation: He seems to be bored by most things; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Mundane. Bonds: Job, Military. Occupation: Layabout
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 60 gp.
Charles Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He likes to wear blue tank tops with black pants, and he perpetually has his quarterstaff ready. His silver hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: From birth he was tutored by a cruel and relentless mentor. When Charles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Sailor job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Fighting, Entrepeneur. Bonds: Job, Mentor, Military. Occupation: Sailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 74 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 |
Possessions: 1000 gp. Sardonyx (40 gp). Amethyst (70 gp). Deep blue spinel (1400 gp). Red-brown spinel (70 gp). Iolite (40 gp). Alexandrite (1400 gp). Brown-green garnet (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
