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NPC Generator

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Advanced [show]


Seven Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his green robe and has his scimitar always slung over his shoulder. His fur is yellow and curly. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is skeptical of what others tell him and is slow to trust.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To get a good night's sleep; and to reunite with his old friends

Ideals: Artistic. Flaws: Shy, Insomniac. Bonds: Attractive, Adventurer. Occupation: Sailor

Voice: Sleepy voice

Attributes [hide]

Seven Prim Posies, Male Tabaxi Sorcerer 10
Medium (6'8") Tabaxi, Lawful Good (CR 10)
Armor Class 15
Hit Points 16 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 9 (-1)14 (+2) 14 (+2)15 (+2)
Skills Intimidation +6, Religion +6
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +5 / 3d6+1, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466665

Possessions: 1400 gp.


Social Check DCs


Clerebold Benson, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears black leather gloves, a black jacket, and tight pants. He has done his best to style his brown hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: This man loves music and to teach people music more than just about anything. He has a small toy that he constantly fidgets with.

History: He was born the only child of a wealthy merchant. His childhood dream was to be a Armorer, but he was a colossal failure. He has drifted from career to career and currently works as a Jeweler.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Artistic, Entrepeneur. Flaws: Addict, Insane. Bonds: Job. Occupation: Jeweler

Voice: Slurs words

Attributes [hide]

Clerebold Benson, Male Human Monk 8
Medium (5'9") Human, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 66 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)12 (+1) 12 (+1)12 (+1)
Skills Persuasion +4, Religion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 30 pp. Black pearl (300 gp). Aquamarine (300 gp). Emerald (1300 gp). Azurite (4 gp). 1 Minor magic item.


Social Check DCs


Gerard Bradly, Male Human [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery. He is muscular with a powerful set of arms. He sports a flattop hair cut. His violet eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He served in the navy to pay for his family's outstanding loans. His father was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Nature, Military. Occupation: Farmer

Voice: Jamaican accent

Attributes [hide]

Gerard Bradly, Male Human Warlock 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)10 (+0) 9 (-1)10 (+0)
Skills Insight +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 150 gp. 1 Hourglass.


Social Check DCs


Erias Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is bristling with hidden weapons, mostly monstrous two handed axes and kukris. His hair is short and chestnut. His face is covered beneath a completely black helmet.

Personality: Erias is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not believe in violence as a means to an end. He is a dedicated Dyer but believes his peers are too gung-ho.

History: He was born to a criminal king-pin and mafia family Erias was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Erias decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Extrovert, Pacifist. Bonds: Attractive, Criminal record. Occupation: Dyer

Voice: Low rumbling, strings words together

Attributes [hide]

Erias Torunn, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)13 (+1) 11 (+0)7 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1300 sp. 1 Masterwork Thieves’ tools.


Social Check DCs

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