Hupe Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear tan tank tops with brown pants. His hair, while still mostly blonde, has prominent grey streaks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born at the edge of vast island. Over the years he perfected his riding and shooting skills. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Justice, Entrepeneur. Flaws: Addict. Bonds: Job, Nature. Occupation: Bowyer
Voice: Stutters
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Elaim Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'5" southern man, he wears dark leathers with embroidery. His golden hair is thinning but still full. His blue eyes are passionate and lively.
Personality: While he acts the brute, he is far gentler than he would appear. He would rather hide behind his crafts than deal with other people.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has never given up on his poetry dream.
Motivation: To share knowledge with the world.
Ideals: Fighting, Artistic, Logical. Flaws: Shy, Insane. Occupation: Spy
Voice: Smoker's lung
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 2 |
Possessions: 150 gp.
Kerkad Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a violet coat over a green low-cut shirt, and a deerstalker hat upon his head. His crest is brass and curly. His gold eyes dart from person to person.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy, self-centered, vain, and jealous.
History: He was born in the north, but his parents moved at a very young age to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: To get a good night's sleep; and balancing his hectic life and new fisher responsibilities is difficult
Flaws: Selfish, Insomniac. Bonds: Job, Immigrant, Enemies. Occupation: Fisher
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 15)
Armor Class 12
Hit Points 145 (15d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Gnoll, Druidic
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +8
Possessions: 4000 gp. Chalcedony (40 gp). Blue quartz (11 gp). Sardonyx (40 gp). Tiger eye turquoise (11 gp). Aquamarine (1000 gp). Bloodstone (40 gp). Alexandrite (1000 gp). Black star sapphire (1300 gp). Aquamarine (1000 gp). Golden pearl (90 gp). Smoky quartz (40 gp). Chalcedony (40 gp). Banded agate (11 gp). Fiery yellow corundum (1300 gp). Obsidian (11 gp). 1 Medium magic item.
Theriatis Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man is dressed in a clean blue cloak covering his clean studded leather. His black hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Theriatis will drive conversation. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born in the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Being a Detective kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Detective
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 55 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Draconic
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 3000 gp. Brown diamond (4000 gp). Smoky quartz (50 gp). Golden yellow topaz (900 gp). Malachite (6 gp). Eye agate (6 gp). Fiery yellow corundum (700 gp). Alexandrite (900 gp). Deep blue spinel (900 gp). Deep blue spinel (900 gp). Jade (80 gp). Red garnet (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!


