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NPC Generator

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Advanced [show]


Dalgal Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tan small hat and tan clothes. He wears his golden hair up in a very large beehive style do. His blue eyes lackadaisically let the world flow into them.

Personality: He is very quiet and rarely speaks above a whisper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, Dalgal grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Flaws: Shy. Bonds: In love, Adventurer, Mentor. Occupation: Architect

Voice: Hollow voice

Attributes [hide]

Dalgal Strongheart, Male Dwarf Bard 4
Medium (4'3") Dwarf, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)9 (-1) 15 (+2)7 (-2)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 8000 cp. Zircon (70 gp).


Social Check DCs


Rolen Crane, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a violet vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his long blonde hair kept up in a rat tail. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and to be a farmer again

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Locksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Rolen Crane, Male Half-Elf Warrior 5
Medium (4'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Nature +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Solid gold idol (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (100 gp). 1 Hourglass. 1 Healer’s kit. 1 Masterwork Musical instrument.


Social Check DCs


Balam Lithe, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in brown turtlenecks beneath a grey coat with brown slacks. He wears a colorful flower in his brown hair. His eyes are silver.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a wizard, Balam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. Since then, he has sought to make the best of life.

Motivation: A strong sense of loyalty to Tiefling people; and seeks redemption

Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Attractive, Mentor. Occupation: Crown-heir

Voice: Pronounces difficult words wrong

Attributes [hide]

Balam Lithe, Male Tiefling Aristocrat 11
Medium (5'8") Tiefling, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 73 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 13 (+1)14 (+2) 9 (-1)12 (+1)
Skills Deception +5, Insight +3
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4

Possessions: 300 pp. Sardonyx (80 gp). Onyx (80 gp). Alexandrite (700 gp). Azurite (5 gp). Zircon (80 gp). Sardonyx (80 gp). Aquamarine (700 gp). Golden yellow topaz (700 gp). Freshwater pearl (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chem Chance, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses like a well dressed Body Guard does. His chestnut hair is lengthy. His white eyes have a joyful gleam in them most of the time.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He became a Body Guard soon after.

Motivation: A strong sense of loyalty to Tiefling people; and further expansion of business

Ideals: Philantrophist, Fighting. Flaws: Racist. Bonds: Job. Occupation: Body Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Chem Chance, Male Tiefling Monk 6
Medium (5'4") Tiefling, True Neutral (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 15 (+2)16 (+3)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 600 gp. Obsidian (15 gp). Onyx (60 gp). Moss agate (15 gp). Sard (60 gp). 1 Minor magic item.


Social Check DCs

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